【本地化】排行榜修改
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1c77912e61
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82db5c4b57
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@ -111,8 +111,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -0.00000095367, y: 0.000011504}
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m_SizeDelta: {x: 160, y: 30}
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m_AnchoredPosition: {x: -0.5, y: 0.000011504}
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m_SizeDelta: {x: 200, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2862305388014232200
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CanvasRenderer:
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@ -152,9 +152,9 @@ MonoBehaviour:
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_LineSpacing: 0.7
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m_Text: "\u819C \u62DC"
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LanguageIndex: 0
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--- !u!1 &696489613239290512
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@ -989,7 +989,7 @@ MonoBehaviour:
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 1
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m_LineSpacing: 0.8
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m_LineSpacing: 0.7
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m_Text: "\u672C\u670D\u6392\u884C"
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LanguageIndex: 0
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--- !u!1 &2776619784279614307
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@ -1808,7 +1808,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0.00001513958, y: 0.000014530653}
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m_AnchoredPosition: {x: 0.00001513958, y: -0.0000075461803}
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m_SizeDelta: {x: 1003, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &4770267391901505225
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@ -5092,7 +5092,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -336.9, y: -628.4}
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m_AnchoredPosition: {x: -268, y: -628.4}
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m_SizeDelta: {x: 187.13, y: 60.16}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7166038892101886920
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@ -5624,7 +5624,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -153.51, y: -629}
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m_AnchoredPosition: {x: -84.61, y: -629}
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m_SizeDelta: {x: 179.64, y: 47.44}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7359409015438545450
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@ -54,7 +54,7 @@ end
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function this.TabAdapter(tab, index, status)
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local tabLab = Util.GetGameObject(tab, "Text")
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Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = Util.LoadSprite(_TabData[index][status])
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tabLab:GetComponent("Text").text = _TabData[index].name
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tabLab:GetComponent("Text").text = GetCurLanguage() ~= 2 and _TabData[index].name or "<size=40>".._TabData[index].name.."</size>"
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tabLab:GetComponent("Text").color = _TabFontColor[status]
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Util.GetGameObject(tab, "LockImage"):SetActive(status == "lock" )
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end-- tab可用性检测
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@ -122,6 +122,7 @@ function this.SingleRankKingListShow(index)
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Util.AddOnceClick(clickBtn, function()
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UIManager.OpenPanel(UIName.RankingSingleListPanel,sData)
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end)
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getRewardBtnText.fontSize = GetCurLanguage() ~= 2 and 50 or 40--根据语言设置大小
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if proud == 0 then--没有膜拜过
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getRewardBtn:GetComponent("Button").enabled = true
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Util.GetGameObject(go,"getRewardBtn/redPoint"):SetActive(true)
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