好感度长按修改提交

dev_chengFeng
jiaoyangna 2021-10-09 10:53:32 +08:00
parent c72d3af853
commit 845373e12d
1 changed files with 8 additions and 5 deletions

View File

@ -141,7 +141,7 @@ function HeroLikeAbilityPanel:Refresh(isSend)
self.itemListNum[curselectId] = self.itemListNum[curselectId] - 1
LikabilityManager.SetRemainTimes(1,-1)
LikabilityManager.UpdatelSingleHeroData(curHeroData.Id,curselectId,1)
self:UpdateHeroInfoData()
self:UpdateHeroInfoData(true)
if LikabilityManager.CheckIsMaxLv(curHeroData.Id) then
self.isPressed = false
self:Refresh(true)
@ -279,7 +279,7 @@ function HeroLikeAbilityPanel:OnShow()
end
end
function HeroLikeAbilityPanel:UpdateHeroInfoData()
function HeroLikeAbilityPanel:UpdateHeroInfoData(isChange)
self.value,self.lv,self.totalNum = LikabilityManager.GetTotalHeroLikeLv(curHeroData.Id)
self.lvText.text = self.lv
if LikabilityManager.CheckIsMaxLv(curHeroData.Id) then
@ -293,10 +293,10 @@ function HeroLikeAbilityPanel:UpdateHeroInfoData()
self.remainTimes.text = string.format("<color=#ffedae>今日剩余次数:</color><color=#50bb80>%s次</color>",LikabilityManager.GetRemainTimes())
self.pos.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(curHeroData.PropertyName))
self.name.text = curHeroData.ReadingName
self:UpdateItemList()
self:UpdateItemList(isChange)
end
function HeroLikeAbilityPanel:UpdateItemList()
function HeroLikeAbilityPanel:UpdateItemList(isChange)
local items = LikabilityManager.GetAllItemsData()
local newid = 0
local par = nil
@ -340,7 +340,7 @@ function HeroLikeAbilityPanel:UpdateItemList()
end
if newid < 1 then
self.select.gameObject:SetActive(false)
elseif curselectId ~= newid and (not self.itemListNum[curselectId] or self.itemListNum[curselectId] < 1) then
elseif curselectId ~= newid and (not self.itemListNum[curselectId] or self.itemListNum[curselectId] < 1) and not isChange then
curselectId = newid
self:SetSelectKuang(par)
elseif self.itemListNum[curselectId] and self.itemListNum[curselectId] > 0 then
@ -400,6 +400,7 @@ end
--右切换按钮点击
function HeroLikeAbilityPanel:RightBtnOnClick()
curselectId = 0
-- 英雄长按赠送时不再进行切换操作
if self.isGiving then
return
@ -446,6 +447,7 @@ end
--左切换按钮点击
function HeroLikeAbilityPanel:LeftBtnOnClick()
curselectId = 0
-- 英雄长按赠送时不再进行切换操作
if self.isGiving then
return
@ -506,6 +508,7 @@ function HeroLikeAbilityPanel:OnClose()
poolManager:UnLoadLive(self.rightLiveObj.name, self.rightLiveObj)
self.rightLiveObj = nil
end
curselectId = 0
end
--界面销毁时调用(用于子类重写)