parent
0101a1461b
commit
84f5ce48a3
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@ -66,12 +66,12 @@ function this.OnLevelChange()
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-- 首充引导特殊处理到十级开放
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-- 首充引导特殊处理到十级开放
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if PlayerManager.level == 10 then
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if PlayerManager.level == 10 then
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LogError(" 首充加入引导")
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LogError(" 首充加入引导")
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if CheckListIsContainValue1(_FuncGuideList, 100200) == false then
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--if CheckListIsContainValue1(_FuncGuideList, 100200) == false then
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--if PlayerPrefs.GetInt(PlayerManager.uid.."isGMEsp")==0 then
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--if PlayerPrefs.GetInt(PlayerManager.uid.."isGMEsp")==0 then
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--GuideManager.ShowGuide(100200)
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--GuideManager.ShowGuide(100200)
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table.insert(_FuncGuideList, 100200)
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--table.insert(_FuncGuideList, 100200)
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--end
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--end
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end
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--end
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this.CheckFuncGuide()
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this.CheckFuncGuide()
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--解开孙悟空封印的剧情
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--解开孙悟空封印的剧情
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StoryMapManager.isShowStory = 1
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StoryMapManager.isShowStory = 1
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@ -578,20 +578,23 @@ function this.ShowStory(nextId, OnFocus)
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local isShowStory = 1
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local isShowStory = 1
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if PlayerPrefs.HasKey("StoryMapPanel" .. StoryMapManager.isShowStory .. PlayerManager.uid) then
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if PlayerPrefs.HasKey("StoryMapPanel" .. StoryMapManager.isShowStory .. PlayerManager.uid) then
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isShowStory = PlayerPrefs.GetInt("StoryMapPanel" .. StoryMapManager.isShowStory .. PlayerManager.uid)
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isShowStory = PlayerPrefs.GetInt("StoryMapPanel" .. StoryMapManager.isShowStory .. PlayerManager.uid)
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--LogWarn("dddddddddddddddddddddddddddd")
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end
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end
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if isShowStory == 1 then
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if isShowStory == 1 then
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this.gameObject:SetActive(false)
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this.gameObject:SetActive(false)
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local function onCloseStoryMapPanel()
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local function onCloseStoryMapPanel()
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--LogWarn("dddddddddddddddddddddddddddd")
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this.GameSetActive(nextId, OnFocus)
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this.GameSetActive(nextId, OnFocus)
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Game.GlobalEvent:RemoveEvent(GameEvent.GuaJi.CloseStoryMapPanel, onCloseStoryMapPanel)
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Game.GlobalEvent:RemoveEvent(GameEvent.GuaJi.CloseStoryMapPanel, onCloseStoryMapPanel)
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end
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end
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Game.GlobalEvent:AddEvent(GameEvent.GuaJi.CloseStoryMapPanel, onCloseStoryMapPanel)
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Game.GlobalEvent:AddEvent(GameEvent.GuaJi.CloseStoryMapPanel, onCloseStoryMapPanel)
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PlayerPrefs.SetInt("StoryMapPanel" .. StoryMapManager.isShowStory .. PlayerManager.uid, 0)
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PlayerPrefs.SetInt("StoryMapPanel" .. StoryMapManager.isShowStory .. PlayerManager.uid, 0)
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StoryMapManager.InitData(StoryMapManager.isShowStory)
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StoryMapManager.InitData(StoryMapManager.isShowStory)
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--LogWarn("dddddddddddddddddddddddddddd")
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else
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else
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this.NextGuide(nextId)
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--this.NextGuide(nextId)
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Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnOpen, OnFocus)
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--Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnOpen, OnFocus)
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Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnFocus, OnFocus)
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--Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnFocus, OnFocus)
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end
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end
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else
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else
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this.NextGuide(nextId)
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this.NextGuide(nextId)
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@ -602,6 +605,7 @@ end
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function this.GameSetActive(nextId, OnFocus)
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function this.GameSetActive(nextId, OnFocus)
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this.gameObject:SetActive(true)
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this.gameObject:SetActive(true)
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--LogWarn("===================================")
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this.NextGuide(nextId)
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this.NextGuide(nextId)
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Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnOpen, OnFocus)
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Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnOpen, OnFocus)
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Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnFocus, OnFocus)
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Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnFocus, OnFocus)
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@ -654,6 +658,7 @@ end
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-- 下一个
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-- 下一个
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function this.NextGuide(nextId)
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function this.NextGuide(nextId)
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LogWarn("===================================")
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if audio then
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if audio then
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SoundManager.StopSound(audio)
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SoundManager.StopSound(audio)
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end
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end
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