转盘,boss 修改

jiaoyangna 2020-10-17 13:48:38 +08:00
parent 93218d9e62
commit 8635a61e78
2 changed files with 10 additions and 6 deletions

View File

@ -181,8 +181,8 @@ function XiaoYaoLuckyBossPopup:SetSelectHero(monsterData)
costId = cost[#cost][1] costId = cost[#cost][1]
costNum = cost[#cost][2] costNum = cost[#cost][2]
else else
costId = cost[monsterData.attackNum][1] costId = cost[monsterData.attackNum+1][1]
costNum = cost[monsterData.attackNum][2] costNum = cost[monsterData.attackNum+1][2]
end end
LogGreen("costId:"..costId.." costNum:"..costNum) LogGreen("costId:"..costId.." costNum:"..costNum)
Util.GetGameObject(this.e_fightBtn,"Text").gameObject:SetActive(false) Util.GetGameObject(this.e_fightBtn,"Text").gameObject:SetActive(false)

View File

@ -75,18 +75,22 @@ function this.InitLuckyTurnTables(msg)
for i = 1, #msg.randomItem do for i = 1, #msg.randomItem do
table.insert(this.luckyTurnTableRewards,msg.randomItem[i]) table.insert(this.luckyTurnTableRewards,msg.randomItem[i])
end end
this.luckyluckyTurnTableTimes = msg.randomNum
this.luckyluckyTurnTableRemainTime = msg.randomTime
elseif msg.random and #msg.random > 0 then elseif msg.random and #msg.random > 0 then
for i = 1, #msg.random do for i = 1, #msg.random do
table.insert(this.luckyTurnTableRewards,msg.random[i]) table.insert(this.luckyTurnTableRewards,msg.random[i])
end end
this.luckyluckyTurnTableTimes = this.luckyluckyTurnTableTimes + 1
this.luckyluckyTurnTableRemainTime = msg.overTime
elseif msg.nextRandom and #msg.nextRandom > 0 then elseif msg.nextRandom and #msg.nextRandom > 0 then
for i = 1, #msg.nextRandom do for i = 1, #msg.nextRandom do
table.insert(this.luckyTurnTableRewards,msg.nextRandom[i]) table.insert(this.luckyTurnTableRewards,msg.nextRandom[i])
end end
end
if msg.randomTime then
this.luckyluckyTurnTableTimes = msg.randomNum
this.luckyluckyTurnTableRemainTime = msg.randomTime
elseif msg.overTime then
this.luckyluckyTurnTableTimes = this.luckyluckyTurnTableTimes + 1
this.luckyluckyTurnTableRemainTime = msg.overTime
else
this.luckyluckyTurnTableTimes = this.luckyluckyTurnTableTimes - 1 this.luckyluckyTurnTableTimes = this.luckyluckyTurnTableTimes - 1
end end
end end