Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
commit
87bc5b7dfd
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@ -126,8 +126,8 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
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Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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local formationMask = Util.GetGameObject(go.transform, "formationMask")
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local formationMask = Util.GetGameObject(go.transform, "formationMask")
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-- formationMask:SetActive(false)
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-- formationMask:SetActive(false)
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formationMask:SetActive((heroData.isFormation ~= "" and heroData.isFormation ~= Language[11108]) or heroData.lockState == 1)
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formationMask:SetActive( #heroData.formationList ~= 0 or heroData.lockState == 1)
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Util.GetGameObject(formationMask.transform, "formationImage"):SetActive(heroData.isFormation ~= "" )
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Util.GetGameObject(formationMask.transform, "formationImage"):SetActive(heroData.formationList ~= 0 )
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Util.GetGameObject(formationMask.transform, "lockImage"):SetActive( heroData.lockState == 1)
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Util.GetGameObject(formationMask.transform, "lockImage"):SetActive( heroData.lockState == 1)
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Util.GetGameObject(go.transform, "noumenon"):SetActive( heroData.id == curHeroData.id )
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Util.GetGameObject(go.transform, "noumenon"):SetActive( heroData.id == curHeroData.id )
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local starGrid = Util.GetGameObject(go.transform, "star")
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local starGrid = Util.GetGameObject(go.transform, "star")
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@ -194,7 +194,7 @@ end
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function CompoundHeroFirstUpStarListPanel:AutoSelectHero()
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function CompoundHeroFirstUpStarListPanel:AutoSelectHero()
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curSelectHeroList = {}
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curSelectHeroList = {}
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for i = 1, #heroDataList do
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for i = 1, #heroDataList do
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if LengthOfTable(curSelectHeroList) < curNeedRoleNum and heroDataList[i].isFormation == "" and heroDataList[i].lockState == 0 then--
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if LengthOfTable(curSelectHeroList) < curNeedRoleNum and heroDataList[i].formationList == 0 and heroDataList[i].lockState == 0 then--
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curSelectHeroList[heroDataList[i].dynamicId]=heroDataList[i]
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curSelectHeroList[heroDataList[i].dynamicId]=heroDataList[i]
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end
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end
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end
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end
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@ -139,8 +139,8 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
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Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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local formationMask = Util.GetGameObject(go.transform, "formationMask")
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local formationMask = Util.GetGameObject(go.transform, "formationMask")
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-- formationMask:SetActive(false)
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-- formationMask:SetActive(false)
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formationMask:SetActive((heroData.isFormation ~= "" and heroData.isFormation ~= Language[11108]) or heroData.lockState == 1)
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formationMask:SetActive( #heroData.formationList ~= 0 or heroData.lockState == 1)--(heroData.isFormation ~= "" and heroData.isFormation ~= Language[11108])
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Util.GetGameObject(formationMask.transform, "formationImage"):SetActive(heroData.isFormation ~= "" )
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Util.GetGameObject(formationMask.transform, "formationImage"):SetActive(#heroData.formationList ~= 0)
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Util.GetGameObject(formationMask.transform, "lockImage"):SetActive( heroData.lockState == 1)
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Util.GetGameObject(formationMask.transform, "lockImage"):SetActive( heroData.lockState == 1)
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Util.GetGameObject(go.transform, "noumenon"):SetActive( heroData.id == curHeroData.Id )
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Util.GetGameObject(go.transform, "noumenon"):SetActive( heroData.id == curHeroData.Id )
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local starGrid = Util.GetGameObject(go.transform, "star")
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local starGrid = Util.GetGameObject(go.transform, "star")
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@ -209,7 +209,7 @@ function CompoundHeroUpStarListPanel:AutoSelectHero()
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LogGreen("sssssssssssssssssssss")
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LogGreen("sssssssssssssssssssss")
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curSelectHeroList = {}
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curSelectHeroList = {}
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for i = 1, #heroDataList do
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for i = 1, #heroDataList do
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if LengthOfTable(curSelectHeroList) < curNeedRoleNum and heroDataList[i].isFormation == "" and heroDataList[i].lockState == 0 then--
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if LengthOfTable(curSelectHeroList) < curNeedRoleNum and #heroDataList[i].formationList == 0 and heroDataList[i].lockState == 0 then--
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LogGreen("heroDataList[i].dynamicId "..heroDataList[i].dynamicId)
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LogGreen("heroDataList[i].dynamicId "..heroDataList[i].dynamicId)
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curSelectHeroList[heroDataList[i].dynamicId]=heroDataList[i]
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curSelectHeroList[heroDataList[i].dynamicId]=heroDataList[i]
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end
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end
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