hondian
parent
c10b4eec2d
commit
887329a458
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@ -19388,7 +19388,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2072364868940015758}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: -610, z: 0}
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m_LocalPosition: {x: 0, y: -623.5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 4684054568920006905}
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@ -219,6 +219,7 @@ function Expert:ActivityRewardSingleShow(index,rewardData)
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qianwangButton:SetActive(state == 10)
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getFinishText:SetActive(state == 20)
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getRewardProgress:SetActive(state == 10)
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Util.GetGameObject(lingquButton.gameObject, "redPoint"):SetActive(state == 0)
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if numExChange[activeIndext] == ActivityTypeDef.UpStarExper or numExChange[activeIndext] == ActivityTypeDef.Talisman
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or numExChange[activeIndext] == ActivityTypeDef.SoulPrint or numExChange[activeIndext] == ActivityTypeDef.EquipExper
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or numExChange[activeIndext] == ActivityTypeDef.FindTreasureExper then --进阶因为每个都不一样 特殊判断
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