为装备的宝物点击报错修改提交

dev_chengFeng
jiaoyangna 2021-07-28 09:48:08 +08:00
parent d1845618d1
commit 88df4dbde8
2 changed files with 9 additions and 1 deletions

View File

@ -10,7 +10,7 @@ local isMatEnough=true
local matId=0
local isMax=false
local isEnough = false
local curIndex = 0
local curIndex
local datas
--初始化组件(用于子类重写)
function EquipTreasureStrongPopup:InitComponent()

View File

@ -250,6 +250,14 @@ function RoleEquipTreasureChangePopup:OnShow()
this.curEquipBtnRemove:SetActive(true)
this.curEquipSign.gameObject:SetActive(false)
end
if (not curEquipData.upHeroDid or curEquipData.upHeroDid == "" or curEquipData.upHeroDid == 0 or curEquipData.upHeroDid == "0") then
this.curEquipBtnStrong:SetActive(false)
this.curEquipBtnRefine:SetActive(false)
end
if (not nextEquipData.upHeroDid or nextEquipData.upHeroDid == "" or nextEquipData.upHeroDid == 0 or nextEquipData.upHeroDid == "0") then
this.nextEquipBtnStrong:SetActive(false)
this.nextEquipBtnRefine:SetActive(false)
end
end
function this.ShowCurEquipData()
local equipConfigData=ConfigManager.GetConfigData(ConfigName.JewelConfig, curEquipData.id)