为装备的宝物点击报错修改提交
parent
d1845618d1
commit
88df4dbde8
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@ -10,7 +10,7 @@ local isMatEnough=true
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local matId=0
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local isMax=false
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local isEnough = false
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local curIndex = 0
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local curIndex
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local datas
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--初始化组件(用于子类重写)
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function EquipTreasureStrongPopup:InitComponent()
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@ -250,6 +250,14 @@ function RoleEquipTreasureChangePopup:OnShow()
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this.curEquipBtnRemove:SetActive(true)
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this.curEquipSign.gameObject:SetActive(false)
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end
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if (not curEquipData.upHeroDid or curEquipData.upHeroDid == "" or curEquipData.upHeroDid == 0 or curEquipData.upHeroDid == "0") then
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this.curEquipBtnStrong:SetActive(false)
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this.curEquipBtnRefine:SetActive(false)
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end
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if (not nextEquipData.upHeroDid or nextEquipData.upHeroDid == "" or nextEquipData.upHeroDid == 0 or nextEquipData.upHeroDid == "0") then
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this.nextEquipBtnStrong:SetActive(false)
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this.nextEquipBtnRefine:SetActive(false)
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end
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end
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function this.ShowCurEquipData()
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local equipConfigData=ConfigManager.GetConfigData(ConfigName.JewelConfig, curEquipData.id)
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