【家园】提交

dev_chengFeng
ZhangBiao 2022-01-06 10:33:08 +08:00
parent 2f03bf5ab7
commit 893e33d920
6 changed files with 33 additions and 26 deletions

View File

@ -739,7 +739,7 @@ MonoBehaviour:
m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 45
m_FontStyle: 0
m_FontStyle: 1
m_BestFit: 0
m_MinSize: 4
m_MaxSize: 45
@ -1226,7 +1226,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -365.49994, y: 100}
m_SizeDelta: {x: 66, y: 66}
m_SizeDelta: {x: 30, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4226441777941572043
CanvasRenderer:
@ -4644,8 +4644,8 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 300, y: 110}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -9559,7 +9559,7 @@ GameObject:
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- component: {fileID: 524946974942621810}
m_Layer: 0
m_Name: Text (1)
m_Name: Text2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -9581,8 +9581,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 28.000046, y: -58.00006}
m_SizeDelta: {x: 544, y: 100}
m_AnchoredPosition: {x: 30, y: -55}
m_SizeDelta: {x: 580, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4149514768841771133
CanvasRenderer:
@ -9614,7 +9614,7 @@ MonoBehaviour:
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m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 45
m_FontSize: 40
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 4
@ -9625,7 +9625,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: "\u540C\u65F6\u6BCF\u65E5\u53EF\u4F7F\u75285\u6B21\u5EFA\u7B51\u5347\u7EA7\u65F6\u95F4\u51CF\u5C114\u5C0F\u65F6"
m_Text: "\u6BCF\u65E5\u53EF\u4F7F\u7528<color=#00CCFF>\u4E94\u6B21\u7279\u6743\u52A0\u901F</color>\u529F\u80FD\uFF0C\u6BCF\u6B21\u53EF\u51CF\u5C11<color=#00CCFF>8\u5C0F\u65F6</color>\u5EFA\u7B51\u5347\u7EA7\u65F6\u95F4"
LanguageIndex: 0
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GameObject:
@ -10685,7 +10685,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -210}
m_SizeDelta: {x: 100, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8020962734115850758
@ -10729,7 +10729,7 @@ MonoBehaviour:
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: "\uFF08\u6709\u6548\u671F30\u5929\uFF09"
m_Text: "\u8D2D\u4E70\u540E\u6301\u7EED30\u5929"
LanguageIndex: 0
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GameObject:
@ -11655,8 +11655,8 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 66, y: 66}
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m_SizeDelta: {x: 30, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -11867,7 +11867,7 @@ GameObject:
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- component: {fileID: 9185745036492419438}
m_Layer: 0
m_Name: Text
m_Name: Text1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -11889,8 +11889,8 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
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@ -11922,7 +11922,7 @@ MonoBehaviour:
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m_FontSize: 45
m_FontSize: 40
m_FontStyle: 0
m_BestFit: 0
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@ -11933,7 +11933,7 @@ MonoBehaviour:
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m_VerticalOverflow: 1
m_LineSpacing: 1
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GameObject:

View File

@ -10859,7 +10859,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 100, y: 25}
m_Pivot: {x: 0.5, y: 0.5}
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@ -10897,7 +10897,7 @@ MonoBehaviour:
m_BestFit: 0
m_MinSize: 0
m_MaxSize: 50
m_Alignment: 3
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1

View File

@ -1869,6 +1869,7 @@ HELP_TYPE = {
LingMaiMiJing = 116,--灵脉秘境
Gem = 121,--命格
jingjishilian = 122,
HomeLand = 126,
}
NumToComplexFont = {

View File

@ -16,6 +16,8 @@ function this:InitComponent(gameObject)
this.leftTime = Util.GetGameObject(gameObject,"leftTime"):GetComponent("Text")
this.btn = Util.GetGameObject(gameObject,"Content/BtnDo")
this.btnText = Util.GetGameObject(gameObject,"Content/BtnDo/Text"):GetComponent("Text")
this.text1 = Util.GetGameObject(gameObject,"Content/Text1"):GetComponent("Text")
this.text2 = Util.GetGameObject(gameObject,"Content/Text2"):GetComponent("Text")
end
function this:BindEvent()
@ -48,8 +50,11 @@ end
function this:Refresh()
this.leftTime.text = "有效时间30天"
this.btnText.text = string.format("%s元激活特权",price)
this.text1.text = "浮生门各资源建筑(玉清居、祈福斋、望月居)产量<color=#00CCFF>增加20%</color>"
this.text2.text = "每日可使用<color=#00CCFF>五次特权加速</color>功能,每次可减少<color=#00CCFF>8小时</color>建筑升级时间"
this.leftTime.text = "购买后持续30天"
this.btnText.text = string.format("%s元",price)
Util.SetGray(this.btn,false)
this.btn:GetComponent("Button").enabled = true
local data = PrivilegeManager.GetSerData(4022)
@ -64,10 +69,10 @@ function this:Refresh()
this.timer = nil
end
local leftTime = data.endTime - GetTimeStamp()
this.leftTime.text = string.format("(剩余时间%s",TimeToD(leftTime))
this.leftTime.text = string.format("剩余%s天",TimeToD(leftTime))
this.timer = Timer.New(function ()
leftTime = leftTime - 1
this.leftTime.text = string.format("(剩余时间%s",TimeToD(leftTime))
this.leftTime.text = string.format("剩余%s天",TimeToD(leftTime))
end,1,-1)
this.timer:Start()
end

View File

@ -244,7 +244,7 @@ function this.singleUpgrade(id)
elseif HomeLand[id].UnlockLevel[1] == 2 and HomeLandManager.BuildData[5].level < HomeLand[id].UnlockLevel[2] then
elseif HomeLand[id].UnlockLevel[1] == 3 and PlayerManager.level < GlobalSystemConfig[HomeLand[id].UnlockLevel[2]].OpenRules[2] then
else
if BagManager.GetTotalItemNum(data.Cost[1][1]) >= data.Cost[1][2] then--所需材料够
if data.Cost and BagManager.GetTotalItemNum(data.Cost[1][1]) >= data.Cost[1][2] then--所需材料够
if not data.Rule or (this.BuildData[data.Rule[1]].level >= data.Rule[2]) then--到达升级条件
if this.BuildData[id].endTime <= GetTimeStamp() then
return true

View File

@ -93,7 +93,7 @@ function HomeLand:BindEvent()
end)
--帮助按钮
Util.AddClick(self.helpBtn, function()
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.Practice, self.helpPosition.x,self.helpPosition.y)
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.HomeLand, self.helpPosition.x,self.helpPosition.y)
end)
Util.AddClick(self.Bg, function()
self.curSelect = 0
@ -407,6 +407,7 @@ function HomeLand:SetBuildsState()
-- PlayUIAnim(curObj.upgradeImg)
else--如果没有就是可以点击升级
if data.dataSingle.Cost then
LogGreen("Name:"..tostring(data.dataSingle.Name).." cost:"..tostring(data.dataSingle.Cost[1][1]).."#"..data.dataSingle.Cost[1][2])
curObj.btnUpgrade:SetActive(true)
end
end