Merge branch 'xma/dev' of http://60.1.1.230/gaoxin/JL_Client into xma/dev
commit
89ff803da0
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@ -559,8 +559,8 @@ RectTransform:
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CanvasRenderer:
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m_Text: lv 1
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GameObject:
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@ -1093,8 +1093,8 @@ RectTransform:
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m_Text: "d\u7B49\u7EA71"
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LanguageIndex: 0
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@ -576,8 +576,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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@ -611,14 +611,14 @@ MonoBehaviour:
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m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
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m_FontSize: 35
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m_Alignment: 4
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m_BestFit: 0
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m_MinSize: 0
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m_MaxSize: 70
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u83B7\u5F97\u9E3F\u8499\u9635\u5171\u9E23\u6548\u679C"
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@ -1988,8 +1988,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_SizeDelta: {x: 320.8, y: 42.7}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2878907979627942363
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CanvasRenderer:
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@ -2023,14 +2023,14 @@ MonoBehaviour:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 28
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m_FontStyle: 0
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m_BestFit: 1
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m_MinSize: 14
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m_MaxSize: 28
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m_Alignment: 3
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m_BestFit: 0
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m_MinSize: 2
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m_MaxSize: 40
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m_Alignment: 6
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m_AlignByGeometry: 0
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m_RichText: 0
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u5171\u9E23\u6548\u679C\u8BE6\u60C5"
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LanguageIndex: 10145
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@ -530,14 +530,14 @@ MonoBehaviour:
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m_FontSize: 40
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m_BestFit: 1
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m_MinSize: 20
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m_BestFit: 0
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m_MaxSize: 40
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u8FDB\u884C"
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LanguageIndex: 0
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@ -3257,7 +3257,6 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 1918779212887374031}
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- {fileID: 1076924525213601081}
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m_Father: {fileID: 1918779212270220639}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -4465,8 +4464,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 18.549988}
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m_SizeDelta: {x: 335.2, y: 37.1}
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m_SizeDelta: {x: 459.73, y: 37.1}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!222 &1918779212887373872
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CanvasRenderer:
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@ -4516,7 +4515,7 @@ MonoBehaviour:
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m_BestFit: 0
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m_MinSize: 2
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m_MaxSize: 40
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m_Alignment: 6
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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@ -6436,100 +6435,6 @@ MonoBehaviour:
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &3802844986406592470
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GameObject:
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- component: {fileID: 7060985104303015056}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3802844986406592470}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_AnchorMax: {x: 0, y: 1}
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m_SizeDelta: {x: 335.2, y: 37.1}
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m_Color: {r: 0.3018868, g: 0.3018868, b: 0.3018868, a: 1}
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
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m_FontSize: 27
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 2
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m_MaxSize: 40
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m_Alignment: 3
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: "\u6D3B\u52A8\u65F6\u95F4\uFF1A"
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LanguageIndex: 11708
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--- !u!1 &4143447345719299696
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GameObject:
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m_ObjectHideFlags: 0
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@ -28451,7 +28451,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0.5, y: 0.5}
|
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 49, y: -11}
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m_AnchoredPosition: {x: 73, y: -11}
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m_SizeDelta: {x: 257, y: 297.3}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &9142705236749420721
|
||||
|
|
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@ -16,7 +16,7 @@ function this:InitComponent(gameObject)
|
|||
this.quesBtn = Util.GetGameObject(this.gameObject, "bg/quesBtn")
|
||||
this.helpPosition= this.quesBtn:GetComponent("RectTransform").localPosition
|
||||
this.tips = Util.GetGameObject(this.gameObject, "bg/topBar/tips"):GetComponent("Text")
|
||||
this.time = Util.GetGameObject(this.gameObject, "bg/topBar/time/time"):GetComponent("Text")
|
||||
this.time = Util.GetGameObject(this.gameObject, "bg/topBar/time/Text"):GetComponent("Text")
|
||||
|
||||
this.buyBtn = Util.GetGameObject(this.gameObject, "bg/topBar/button/buyBtn")
|
||||
this.buyBtnText = Util.GetGameObject(this.buyBtn, "Text"):GetComponent("Text")
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||||
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@ -95,7 +95,7 @@ function this:OnShow(_parent,...)
|
|||
end
|
||||
this.tips.text = Language[11323]
|
||||
local startTime,endTime,endTimeScale = QinglongSerectTreasureManager.GetTimeStartToEnd()
|
||||
this.time.text = startTime.."-"..endTime
|
||||
this.time.text = Language[10584]..startTime.."-"..endTime
|
||||
this.remainTime.text = Language[10470]..TimeToDHMS(tonumber(endTimeScale) - GetTimeStamp())
|
||||
this:ShowTime(endTimeScale)
|
||||
this.refresh(true,true)
|
||||
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|
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@ -69,7 +69,6 @@ end
|
|||
|
||||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||
function RankingSingleListPanel:OnShow()
|
||||
this.scrollParentView:SetActive(true)
|
||||
-- local asda = {}
|
||||
-- this.scrollView:SetData(asda,function(index,root)
|
||||
-- this.ShowTrialInfo(root,asda[index],nil)
|
||||
|
@ -166,7 +165,7 @@ function this.SetRankingInfo()
|
|||
this.SetRankingInfo()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
end,true,true)
|
||||
end
|
||||
--显示每条数据
|
||||
function this.ShowWarPowerInfo(root,data,myRankData)
|
||||
|
|
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@ -21,7 +21,7 @@ function RoleAwakeSuccessPanel:InitComponent()
|
|||
this.proImage = Util.GetGameObject(self.transform, "heroInfo/nameAndPossLayout/proImage/proImage"):GetComponent("Image")
|
||||
this.starGrid = Util.GetGameObject(self.transform, "heroInfo/sartAndLvLayout")
|
||||
this.posBgImage=Util.GetGameObject(self.transform,"Pos"):GetComponent("Image")
|
||||
this.posText=Util.GetGameObject(this.posBgImage.gameObject,"PosText"):GetComponent("Text")
|
||||
this.posText=Util.GetGameObject(self.transform,"Pos/PosText"):GetComponent("Text")
|
||||
|
||||
|
||||
this.lvEndInfo=Util.GetGameObject(self.transform, "proInfo/lvEndText"):GetComponent("Text")
|
||||
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@ -76,7 +76,6 @@ function RoleAwakeSuccessPanel:OnOpen(_curHeroData,_nextHeroUpStarId,_curHeroRan
|
|||
this.heroName.text =GetLanguageStrById(curHeroData.heroConfig.ReadingName)
|
||||
this.posBgImage.sprite=Util.LoadSprite(GetHeroPosBgStr(curHeroData.heroConfig.Profession))
|
||||
this.posText.text=GetLanguageStrById(curHeroData.heroConfig.HeroLocation)
|
||||
SetTextVerTial(this.posText.transform,Vector3.New(70,0,0))
|
||||
this.lvEndInfo.text=string.format(Language[11791],curHeroRankUpConfigOpenLevel)
|
||||
local TalentData = this.GetNewTalentDataShow()
|
||||
LogPink("TalentData "..#TalentData)
|
||||
|
|
Loading…
Reference in New Issue