【灵兽】后端数据解析添加
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7b64ca48d3
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8a455e2c9e
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@ -6,6 +6,7 @@ local HeroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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local MonsterGroup = ConfigManager.GetConfig(ConfigName.MonsterGroup)
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local MonsterConfig = ConfigManager.GetConfig(ConfigName.MonsterConfig)
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local CombatControl = ConfigManager.GetConfig(ConfigName.CombatControl)
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local SpiritAnimalSkill = ConfigManager.GetConfig(ConfigName.SpiritAnimalSkill)
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local FEAConfig = require("Modules/Battle/Config/FightEffectAudioConfig")
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local function pairsByKeys(t)
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@ -212,6 +213,49 @@ function this.GetMonsterData(monsterId)
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}
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end
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--
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function this.MonsterSkillAdapter(MSkillId)
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local skill = {}
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local monsterSkill = SpiritAnimalSkill[MSkillId]
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skill.effect = {}
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for index, skillId in ipairs(monsterSkill.SkillIDList) do
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skill.effect[index] = this.GetSkillData(tonumber(skillId))
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skill.triggerId = monsterSkill.ReleasePoint[index]
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skill.triggerCondition = {0}
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if monsterSkill.ReleaseLimit and monsterSkill.ReleaseLimit[index] then
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for k, v in ipairs(monsterSkill.ReleaseLimit[index]) do
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skill.triggerCondition[index][k] = v
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end
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end
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skill.maxCount = monsterSkill.ReleaseLimit[index] or 999
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skill.maxRoundCount = monsterSkill.ReleaseLimit[index] or 999
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end
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return skill
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end
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function this.PokemonUnitAdapter(pokemonUnit)
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-- 基础数据
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local role = {
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id = tonumber(pokemonUnit.unitId),
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position = tonumber(pokemonUnit.position),
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star = tonumber(pokemonUnit.star),
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camp = 0,
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skill = {},
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property = {},
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}
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-- 技能
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local skills = string.split(pokemonUnit.unitSkillIds, "#")
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for i = 1, #skills do
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role.skill[i] = this.MonsterSkillAdapter(skills[i])
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end
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-- 属性
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local propertys = string.split(pokemonUnit.property, "#")
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for j = 1, #propertys do
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role.property[j] = tonumber(propertys[j])
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end
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return role
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end
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---获取服务端传过来的战斗数据和随机数种子
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---参数2 isFightPlayer 0和怪物对战 1和玩家对战
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function this.GetBattleServerData(msg, isFightPlayer)
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@ -282,6 +326,12 @@ function this.GetBattleServerData(msg, isFightPlayer)
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-- 一些战斗外数据
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fightData.playerData.outData = data.specialPassive
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LogRed(Language[10221]..data.specialPassive)
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-- 灵兽数据
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fightData.playerData.monsterList ={}
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for i = 1, #data.pokemonUnitList do
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fightData.playerData.monsterList[i] = this.PokemonUnitAdapter(data.pokemonUnitList[i])
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end
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@ -365,6 +415,11 @@ function this.GetBattleServerData(msg, isFightPlayer)
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-- 一些战斗外数据
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fightData.enemyData[i].outData = data2.specialPassive
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-- 灵兽数据
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fightData.enemyData[i].monsterList ={}
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for i = 1, #data2.pokemonUnitList do
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fightData.enemyData[i].monsterList[i] = this.PokemonUnitAdapter(data2.pokemonUnitList[i])
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end
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end
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local data = {
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fightData = fightData,
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