【跨服排行榜】

dev_chengFeng
zhangqiang 2021-07-29 17:11:10 +08:00
parent 529f8e3bd2
commit 8b56e352ba
3 changed files with 217 additions and 5 deletions

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View File

@ -140,7 +140,6 @@ function this.SingleRankKingListShow(indexm,id)
local getRewardBtn = Util.GetGameObject(go,"getRewardBtn")
local getRewardBtnText = Util.GetGameObject(go,"getRewardBtn/Text"):GetComponent("Text")
getRewardBtn:SetActive(dData.uid ~= 0 )
Util.SetGray(getRewardBtn,proud ~= 0)
Util.AddOnceClick(clickBtn, function()
UIManager.OpenPanel(UIName.RankingSingleListPanel,sData)
end)
@ -164,6 +163,7 @@ function this.SingleRankKingListShow(indexm,id)
getRewardBtnText.text = Language[11677]
Util.GetGameObject(go,"getRewardBtn/redPoint"):SetActive(false)
end
Util.SetGray(getRewardBtn,proud ~= 0)
end
--界面关闭时调用(用于子类重写)
function RankingListMainPanel:OnClose()
@ -182,33 +182,41 @@ function this.SetInfoShow(go,data,rankType,nameText)
local fight = Util.GetGameObject(go,"fight")
local warPower = Util.GetGameObject(go,"warPower")
local trial = Util.GetGameObject(go,"trial")
local FightLeveStar = Util.GetGameObject(go,"FightLeveStar")
fight:SetActive(false)
warPower:SetActive(false)
trial:SetActive(false)
FightLeveStar:SetActive(false)
if rankType == RANK_TYPE.FIGHT_LEVEL_RANK then
fight:SetActive(true)
if nameText then
nameText:GetComponent("Text").text = data.userName
end
Util.GetGameObject(go,"fight"):GetComponent("Text").text = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.MainLevelConfig,data.rankInfo.param1).Name)
elseif rankType == RANK_TYPE.FORCE_CURR_RANK then
elseif rankType == RANK_TYPE.FORCE_CURR_RANK or rankType == RANK_TYPE.JUMPSERVER_FORCE_CURR_RANK then
warPower:SetActive(true)
if nameText then
nameText:GetComponent("Text").text = data.userName
end
Util.GetGameObject(go,"warPower/Text"):GetComponent("Text").text = data.rankInfo.param1--data.force
elseif rankType == RANK_TYPE.GUILD_FORCE_RANK then
elseif rankType == RANK_TYPE.GUILD_FORCE_RANK or rankType == RANK_TYPE.JUMPSERVER_GUILD_FORCE_RANK then
warPower:SetActive(true)
if nameText then
nameText:GetComponent("Text").text = data.guildName
end
Util.GetGameObject(go,"warPower/Text"):GetComponent("Text").text = data.rankInfo.param1
elseif rankType == RANK_TYPE.MONSTER_RANK then
elseif rankType == RANK_TYPE.MONSTER_RANK or rankType == RANK_TYPE.JUMPSERVER_MONSTER_RANK then
trial:SetActive(true)
if nameText then
nameText:GetComponent("Text").text = data.userName
end
Util.GetGameObject(go,"trial"):GetComponent("Text").text = GetLanguageStrById(Language[11689])..data.rankInfo.param1
elseif rankType == RANK_TYPE.FIGHTLEVEL_STAR or rankType == RANK_TYPE.JUMPSERVER_FIGHTLEVEL_STAR then--山河社稷图星星
FightLeveStar:SetActive(true)
if nameText then
nameText:GetComponent("Text").text = "<size=40%>"..data.userName.."</size>"
end
Util.GetGameObject(FightLeveStar,"Text"):GetComponent("Text").text = data.rankInfo.param1
end
end

View File

@ -296,6 +296,8 @@ function this.SetHeadsInfo(data,root,index,name,level)
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid,PLAYER_INFO_VIEW_TYPE.TSLX)
elseif sData.rankType == RANK_TYPE.JUMPSERVER_HIGHTLADDER then
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid,PLAYER_INFO_VIEW_TYPE.JUPMSERVER,data.serverName and data.serverName or nil)
elseif sData.rankType == RANK_TYPE.JUMPSERVER_FIGHTLEVEL_STAR or sData.rankType == RANK_TYPE.JUMPSERVER_FORCE_CURR_RANK or sData.rankType == RANK_TYPE.JUMPSERVER_GUILD_FORCE_RANK or sData.rankType == RANK_TYPE.JUMPSERVER_MONSTER_RANK then
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid,PLAYER_INFO_VIEW_TYPE.JUPMSERVER_NORMAL,data.serverName and data.serverName or nil)
else
UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid)
end
@ -333,6 +335,8 @@ function this.AddPlayerInfoClick(root,uid,serverName)
UIManager.OpenPanel(UIName.PlayerInfoPopup, uid,PLAYER_INFO_VIEW_TYPE.TSLX)
elseif sData.rankType == RANK_TYPE.JUMPSERVER_HIGHTLADDER then
UIManager.OpenPanel(UIName.PlayerInfoPopup, uid,PLAYER_INFO_VIEW_TYPE.JUPMSERVER,serverName and serverName or nil)
elseif sData.rankType == RANK_TYPE.JUMPSERVER_FIGHTLEVEL_STAR or sData.rankType == RANK_TYPE.JUMPSERVER_FORCE_CURR_RANK or sData.rankType == RANK_TYPE.JUMPSERVER_GUILD_FORCE_RANK or sData.rankType == RANK_TYPE.JUMPSERVER_MONSTER_RANK then
UIManager.OpenPanel(UIName.PlayerInfoPopup, uid,PLAYER_INFO_VIEW_TYPE.JUPMSERVER_NORMAL,serverName and serverName or nil)
else
UIManager.OpenPanel(UIName.PlayerInfoPopup, uid)
end