四元阵动画播两遍修改
parent
f5584b0fbe
commit
8c0060a835
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@ -1,4 +1,5 @@
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ElementDrawCardPanelNew = {}
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local isPlayAnim = true
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function ElementDrawCardPanelNew:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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@ -142,6 +143,7 @@ end
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function ElementDrawCardPanelNew:OnOpen(_Config,_index, parent)
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self.config = _Config
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self.parent = parent
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isPlayAnim = true
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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@ -157,14 +159,17 @@ function ElementDrawCardPanelNew:OnShow(orginLayer)
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Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle, self.sortingOrder + 1)
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Util.SetParticleSortLayer(self.qianghua, self.sortingOrder + 1)
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self.itemPosCom.enabled = false
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local anims = self.gameObject:GetComponentsInChildren(typeof(PlayFlyAnim))
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if anims.Length > 0 then
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for i = 0, anims.Length - 1 do
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local anim = anims[i]
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if anim.isPlayOnOpen then
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anim:PlayAnim(false,function()
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self.itemPosCom.enabled = true
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end)
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if isPlayAnim then
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isPlayAnim = false
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local anims = self.gameObject:GetComponentsInChildren(typeof(PlayFlyAnim))
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if anims.Length > 0 then
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for i = 0, anims.Length - 1 do
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local anim = anims[i]
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if anim.isPlayOnOpen then
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anim:PlayAnim(false,function()
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self.itemPosCom.enabled = true
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end)
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end
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end
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end
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end
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@ -176,6 +181,7 @@ end
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--界面关闭时调用(用于子类重写)
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function ElementDrawCardPanelNew:OnClose()
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isPlayAnim = true
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self.gameObject:SetActive(false)
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end
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@ -439,7 +439,9 @@ function this:PageOnChange(isShow)
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end
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end
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for k,v in pairs(subViewList) do
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v.sub:OnClose()
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if k ~= self.curPage then
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v.sub:OnClose()
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end
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end
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if subViewList[self.curPage] and subViewList[self.curPage].config and subViewList[self.curPage].sub then
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subViewList[self.curPage].sub:OnShow(orginLayer)
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