自动战斗添加限制
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00967764c6
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@ -1815,7 +1815,7 @@ FUNCTION_OPEN_TYPE = {
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Train = 150, --特训
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Train = 150, --特训
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TrainBuild = 151, --特训建筑
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TrainBuild = 151, --特训建筑
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HelpFight = 152, --助阵
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HelpFight = 152, --助阵
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AutoSoliderDraw =154,--自动抽小兵
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}
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}
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@ -291,7 +291,7 @@ Language = {
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[10290] = GetLanguageStrById("已通过"),
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[10290] = GetLanguageStrById("已通过"),
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[10291] = GetLanguageStrById("<color=red>战力:%s</color>"),
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[10291] = GetLanguageStrById("<color=red>战力:%s</color>"),
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[10292] = GetLanguageStrById("未开启"),
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[10292] = GetLanguageStrById("未开启"),
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[10293] = GetLanguageStrById("玩家等级不足%s级!"),
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[10293] = GetLanguageStrById("玩家等级不足%s级"),
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[10294] = GetLanguageStrById("战斗力到达%s解锁"),
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[10294] = GetLanguageStrById("战斗力到达%s解锁"),
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[10295] = GetLanguageStrById("通关%s解锁"),
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[10295] = GetLanguageStrById("通关%s解锁"),
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[10296] = GetLanguageStrById("通关前置副本解锁"),
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[10296] = GetLanguageStrById("通关前置副本解锁"),
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@ -298,6 +298,13 @@ function FightPointPassMainPanel:BindEvent()
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invadeMonster:BindEvent()
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invadeMonster:BindEvent()
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Util.AddClick(this.btn_auto,function ()
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Util.AddClick(this.btn_auto,function ()
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if OperatingManager.IsBuyGift(2202)==false and CheckFunctionOpen(FUNCTION_OPEN_TYPE.AutoSoliderDraw)==false then
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local tip=GetFunctionOpenTip(FUNCTION_OPEN_TYPE.AutoSoliderDraw)
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PopupTipPanel.ShowTip(string.format("%s或未开通超级特权",tip))
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return
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end
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if SmallSoldierManager.changeSolider then
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if SmallSoldierManager.changeSolider then
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PopupTipPanel.ShowTip("有未操作的神兵,请操作后再进行自动抽取")
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PopupTipPanel.ShowTip("有未操作的神兵,请操作后再进行自动抽取")
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return
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return
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