Merge branch 'onepiece_demo' of http://192.168.1.21:3000/root/miduo_client into onepiece_demo
commit
8cb5a178c3
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@ -571,7 +571,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
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-- if self:CheckRotate(go2, combat.Orientation) then
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-- if self:CheckRotate(go2, combat.Orientation) then
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-- offset = -offset
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-- offset = -offset
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-- end
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-- end
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go2.transform.localScale = Vector3.one
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go2.transform.localScale = Vector3.New(1,1,1)
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go2.transform.localPosition = Vector3.zero
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go2.transform.localPosition = Vector3.zero
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go2.transform.anchoredPosition = offset
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go2.transform.anchoredPosition = offset
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go2:SetActive(true)
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go2:SetActive(true)
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@ -579,7 +579,16 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
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if compnet~=nil then
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if compnet~=nil then
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-- compnet.transform.localScale = Vector3.one * 3
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-- compnet.transform.localScale = Vector3.one * 3
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-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
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-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
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self.owner:PlaySpineAnim (compnet,0,"attack",true)
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LogError("comming"..combat.Bullet)
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local _complete = nil
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_complete = function(state)
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compnet.AnimationState.Complete = compnet.AnimationState.Complete - _complete
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compnet.AnimationState:SetAnimation(0, "idle", true)
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end
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compnet.AnimationState:ClearTracks() -- 清除上一个动画的影响(修复概率攻击动画播放错误的问题)
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compnet.AnimationState:SetAnimation(0, "attack", true)
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compnet.AnimationState.Complete = compnet.AnimationState.Complete
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--self.owner:PlaySpineAnim (compnet,0,"attack",false)
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end
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end
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BattleManager.AddDelayRecycleRes(combat.Bullet, go2, skillduration/1000)
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BattleManager.AddDelayRecycleRes(combat.Bullet, go2, skillduration/1000)
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