Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
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8d2576e185
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@ -102,6 +102,7 @@ GameEvent = {
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-- 刷新英雄血量
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RefreshHeroHp="Map.RefreshHeroHp",
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StopWalk="Map.StopWalk",
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MaskState = "Map.MaskState"
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},
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Event = {
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PointTrigger = "Event.PointTrigger",
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@ -132,6 +132,7 @@ function this:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Map.MapDataChange, this.OnMapDataChange)
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Game.GlobalEvent:AddEvent(GameEvent.Map.StopWalk, this.StopWalking)
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Game.GlobalEvent:AddEvent(GameEvent.FoodBuff.OnFoodBuffStateChanged, this.RefreshBuffShow)
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-- Game.GlobalEvent:AddEvent(GameEvent.Map.MaskState, this.MaskState)
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missionView.AddListener()
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playerView.AddListener()
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@ -151,6 +152,7 @@ function this:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Map.MapDataChange, this.OnMapDataChange)
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Game.GlobalEvent:RemoveEvent(GameEvent.Map.StopWalk, this.StopWalking)
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Game.GlobalEvent:RemoveEvent(GameEvent.FoodBuff.OnFoodBuffStateChanged, this.RefreshBuffShow)
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-- Game.GlobalEvent:RemoveEvent(GameEvent.Map.MaskState, this.MaskState)
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missionView.RemoveListener()
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playerView.RemoveListener()
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@ -247,9 +249,9 @@ end
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function this.InitCarbonSet()
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-- 面板遮罩
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this.Mask:SetActive(true)
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this.MaskState(1)
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local timer = Timer.New(function()
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this.Mask:SetActive(false)
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this.MaskState(0)
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end, 2.5)
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timer:Start()
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--如果是在序章
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@ -258,6 +260,11 @@ function this.InitCarbonSet()
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end
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--设置遮罩开关 1 是开 其他都是关
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function this.MaskState(state)
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this.Mask:SetActive(state == 1)
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end
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-- 根据副本的类型显示组件
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function this.InitCompShow(type)
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this.leftUp:SetActive(type == 2)
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@ -31,10 +31,12 @@ end
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function this:BindEvent()
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Util.AddClick(this.e_cancelBtn,function()
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Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd)
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.MaskState,0)
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self:ClosePanel()
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end)
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Util.AddClick(this.btnBack,function()
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Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd)
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.MaskState,0)
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self:ClosePanel()
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end)
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@ -66,16 +68,21 @@ function this:BindEvent()
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local fightData = BattleManager.GetBattleServerData(msg)
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UIManager.OpenPanel(UIName.BattlePanel,fightData, BATTLE_TYPE.DAILY_CHALLENGE, function()
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UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.DAILY_CHALLENGE, function()
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--更新精气值
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LogGreen(Language[12222]..msg.essenceValue)
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MapTrialManager.powerValue = msg.essenceValue
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--召唤Boss
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if CarbonManager.difficulty == CARBON_TYPE.TRIAL and MapTrialManager.powerValue >= 100 then
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MapTrialManager.isHaveBoss = true
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MapTrialManager.UpdatePowerValue(0)
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end
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CarbonManager.InitQuickFightData(monsterGroupId, nil, msg)
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-- 延迟一秒刷新显示,避免战斗界面关闭时地图界面没有打开,无法监听删点事件,导致怪物点无法删除的问题
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Timer.New(function()
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-- 刷新数据
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CarbonManager.InitQuickFightData(monsterGroupId, nil, msg)
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end, 0.2):Start()
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end)
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self:ClosePanel()
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end)
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@ -231,7 +231,8 @@ function this.UpdatePowerValue()
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this.powerPercent.text = _value
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this.sliderValue.fillAmount = _value / 100
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.OnTempBagChanged)
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-- LogPurple("战斗结束")
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.MaskState,0)
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-- -1时召唤boss
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if powerValue == -1 then
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this.bossEffect:SetActive(true)--进图显示召唤boss
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|
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@ -465,6 +465,8 @@ function this.EdgeEventTrigger(u, v)
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end
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Log(Language[11304] .. MapManager.mapPointList[pos])
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-- LogGreen("事件开始")
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.MaskState,1)
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--如果英雄阵亡 无法选择其进行战斗
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local num = #MapManager.trialHeroInfo
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@ -119,7 +119,7 @@ function this.ClosePanelRefreshData()
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end
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--界面关闭时调用(用于子类重写)
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function BattleFailPopup:OnClose()
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.MaskState,0)
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end
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--界面销毁时调用(用于子类重写)
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@ -294,6 +294,22 @@ namespace Spine.Unity {
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//this.UpdateMaterial(); // TODO: This allocates memory.
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}
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#endregion
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}
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protected override void OnDestroy()
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{
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if( meshBuffers != null)
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{
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var c = meshBuffers.GetCurrent();
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if( c != null)
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c.Dispose();
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var n = meshBuffers.GetNext();
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if( n != null)
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{
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n.Dispose();
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}
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}
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}
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#endregion
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}
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||||
}
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||||
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