【修行】第二短引导
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@ -468,5 +468,9 @@ GameEvent = {
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--心魔试炼
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MonsterCamp={
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UpdatePri = "MonsterCamp.UpdatePri",
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},
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--修行引导
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Practice={
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PracticeGuide = "Practice.PracticeGuide"
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}
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}
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@ -16,6 +16,7 @@ function this.Initialize()
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Game.GlobalEvent:AddEvent(GameEvent.FunctionCtrl.OnFunctionOpen, this.OnFunctionOpen)
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Game.GlobalEvent:AddEvent(GameEvent.Player.OnLevelChange, this.OnLevelChange)
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Game.GlobalEvent:AddEvent(GameEvent.HongMeng.HongMengGuide,this.HongMengGuideFun)
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Game.GlobalEvent:AddEvent(GameEvent.Practice.PracticeGuide,this.PracticeGuideFun)
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end
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this.IsFirstOpenHarmonyBei = false
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function this.HongMengGuideFun(OnOff)
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@ -32,14 +33,17 @@ function this.HongMengGuideFun(OnOff)
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-- if HarmonyManager.hongmengGuards[i].heroId ~= "" then
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-- -- body
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-- local _heroData = HeroManager.GetSingleHeroData(HarmonyManager.hongmengGuards[i].heroId)
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-- HeroManager.UpdateSingleHeroDatas(_heroData.dynamicId, 1, _heroData.star, 0, _heroData.upStarId)
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-- end
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-- end
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end
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end
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function this.PracticeGuideFun()
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table.insert(_FuncGuideList, 102500)
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this.CheckFuncGuide()
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end
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function this.OnLevelChange()
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-- 首充引导特殊处理到十级开放
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if PlayerManager.level == 10 then
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@ -85,6 +85,7 @@ function PracticeImprint:Refresh(isTop,isAni,func)
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local data = self.allImprintData[i]
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if not self.ImprintList[i] then
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self.ImprintList[i] = newObject(self.ImprintPre)
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self.ImprintList[i].transform.name = "ImprintPre"..i
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self.ImprintList[i].transform:SetParent(self.Scrollgrid.transform)
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self.ImprintList[i].transform.localScale = Vector3.one*0.9
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self.ImprintList[i].transform.localPosition = Vector3.zero
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@ -84,6 +84,9 @@ function Practice:BindEvent()
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Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnChangeName)
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if PracticeManager.PracticeBigLevel - oldBigLevel == 1 then
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UIManager.OpenPanel(UIName.CongratulationPopup,CONGRATULATION_TYPE.Practice,XinXianConfig[PracticeManager.PracticeLevel])
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if PracticeManager.PracticeBigLevel == 3 then
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Game.GlobalEvent:DispatchEvent(GameEvent.Practice.PracticeGuide)
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end
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end
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self:OnShow()
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end)
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