乾坤宝囊特效增加

dev_chengFeng
ZhangBiao 2020-08-26 17:56:59 +08:00
parent ca6862831a
commit 8dd4feeead
3 changed files with 14 additions and 7 deletions

View File

@ -12784,7 +12784,7 @@ ParticleSystem:
--- !u!199 &6361814840690037554
ParticleSystemRenderer:
serializedVersion: 6
m_ObjectHideFlags: 2
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@ -23105,7 +23105,7 @@ ParticleSystem:
--- !u!199 &56297470826831929
ParticleSystemRenderer:
serializedVersion: 6
m_ObjectHideFlags: 2
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@ -31917,7 +31917,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: -0.000007730629, y: 0}
m_AnchoredPosition: {x: 0.000015348598, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &8625427577928505908

View File

@ -12,8 +12,11 @@ local detailText={
[2] = HELP_TYPE.QianKunBox,
}
function ActivityDetail:ctor(gameObject,type)
function ActivityDetail:ctor(gameObject,type,effect)
self.gameObject = gameObject
if effect then
self.effect = effect
end
panelType = type
self:InitComponent(gameObject)
self:BindEvent()
@ -222,6 +225,7 @@ end
function ActivityDetail:OnHide()
self.gameObject:SetActive(false)
self.effect:SetActive(true)
if rate then
for n,m in ipairs(rate) do
if not rate[n] then

View File

@ -70,9 +70,11 @@ function QianKunBox:BindEvent()
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.QianKunBox,self.helpPosition.x,self.helpPosition.y)
end)
Util.AddClick(self.btnReward,function()
ActivityDetail.new(self.detail,2)
self.effect:SetActive(false)
ActivityDetail.new(self.detail,2,self.effect)
end)
Util.AddClick(self.btnStore,function()
self.effect:SetActive(false)
self.shop:SetActive(true)
self.btnBack:SetActive(false)
self.tabList:SetActive(false)
@ -81,6 +83,7 @@ function QianKunBox:BindEvent()
self.liveNode = poolManager:LoadLive(self.livename, self.live.transform, Vector3.New(0.25,0.25,0.25), Vector3.New(123,214,0))
end)
Util.AddClick(self.shopBack,function()
self.effect:SetActive(true)
self.shop:SetActive(false)
self.btnBack:SetActive(true)
self.tabList:SetActive(true)
@ -92,8 +95,8 @@ end
function QianKunBox:OnShow(sortingOrder)
-- Util.AddParticleSortLayer(self.effect, sortingOrder - orginLayer)
-- orginLayer = sortingOrder
Util.AddParticleSortLayer(self.effect, sortingOrder - orginLayer)
orginLayer = sortingOrder
self.gameObject:SetActive(true)
self:refreshMagicNum()