乾坤宝囊特效增加
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ca6862831a
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8dd4feeead
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@ -12784,7 +12784,7 @@ ParticleSystem:
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--- !u!199 &6361814840690037554
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--- !u!199 &6361814840690037554
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ParticleSystemRenderer:
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ParticleSystemRenderer:
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serializedVersion: 6
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serializedVersion: 6
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m_ObjectHideFlags: 2
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -23105,7 +23105,7 @@ ParticleSystem:
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--- !u!199 &56297470826831929
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--- !u!199 &56297470826831929
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ParticleSystemRenderer:
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ParticleSystemRenderer:
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serializedVersion: 6
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serializedVersion: 6
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m_ObjectHideFlags: 2
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -31917,7 +31917,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: -0.000007730629, y: 0}
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m_AnchoredPosition: {x: 0.000015348598, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0.5}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &8625427577928505908
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--- !u!114 &8625427577928505908
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@ -12,8 +12,11 @@ local detailText={
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[2] = HELP_TYPE.QianKunBox,
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[2] = HELP_TYPE.QianKunBox,
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}
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}
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function ActivityDetail:ctor(gameObject,type)
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function ActivityDetail:ctor(gameObject,type,effect)
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self.gameObject = gameObject
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self.gameObject = gameObject
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if effect then
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self.effect = effect
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end
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panelType = type
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panelType = type
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self:InitComponent(gameObject)
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self:InitComponent(gameObject)
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self:BindEvent()
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self:BindEvent()
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@ -222,6 +225,7 @@ end
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function ActivityDetail:OnHide()
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function ActivityDetail:OnHide()
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self.gameObject:SetActive(false)
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self.gameObject:SetActive(false)
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self.effect:SetActive(true)
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if rate then
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if rate then
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for n,m in ipairs(rate) do
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for n,m in ipairs(rate) do
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if not rate[n] then
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if not rate[n] then
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@ -70,9 +70,11 @@ function QianKunBox:BindEvent()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.QianKunBox,self.helpPosition.x,self.helpPosition.y)
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.QianKunBox,self.helpPosition.x,self.helpPosition.y)
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end)
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end)
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Util.AddClick(self.btnReward,function()
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Util.AddClick(self.btnReward,function()
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ActivityDetail.new(self.detail,2)
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self.effect:SetActive(false)
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ActivityDetail.new(self.detail,2,self.effect)
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end)
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end)
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Util.AddClick(self.btnStore,function()
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Util.AddClick(self.btnStore,function()
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self.effect:SetActive(false)
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self.shop:SetActive(true)
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self.shop:SetActive(true)
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self.btnBack:SetActive(false)
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self.btnBack:SetActive(false)
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self.tabList:SetActive(false)
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self.tabList:SetActive(false)
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@ -81,6 +83,7 @@ function QianKunBox:BindEvent()
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self.liveNode = poolManager:LoadLive(self.livename, self.live.transform, Vector3.New(0.25,0.25,0.25), Vector3.New(123,214,0))
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self.liveNode = poolManager:LoadLive(self.livename, self.live.transform, Vector3.New(0.25,0.25,0.25), Vector3.New(123,214,0))
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end)
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end)
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Util.AddClick(self.shopBack,function()
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Util.AddClick(self.shopBack,function()
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self.effect:SetActive(true)
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self.shop:SetActive(false)
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self.shop:SetActive(false)
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self.btnBack:SetActive(true)
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self.btnBack:SetActive(true)
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self.tabList:SetActive(true)
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self.tabList:SetActive(true)
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@ -92,8 +95,8 @@ end
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function QianKunBox:OnShow(sortingOrder)
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function QianKunBox:OnShow(sortingOrder)
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-- Util.AddParticleSortLayer(self.effect, sortingOrder - orginLayer)
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Util.AddParticleSortLayer(self.effect, sortingOrder - orginLayer)
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-- orginLayer = sortingOrder
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orginLayer = sortingOrder
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self.gameObject:SetActive(true)
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self.gameObject:SetActive(true)
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self:refreshMagicNum()
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self:refreshMagicNum()
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