置换 commit
parent
e6c8e81c82
commit
8e5e508494
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@ -139,8 +139,8 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
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Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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local formationMask = Util.GetGameObject(go.transform, "formationMask")
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-- formationMask:SetActive(false)
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formationMask:SetActive( #heroData.formationList ~= 0 or heroData.lockState == 1)--(heroData.isFormation ~= "" and heroData.isFormation ~= Language[11108])
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Util.GetGameObject(formationMask.transform, "formationImage"):SetActive(#heroData.formationList ~= 0)
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formationMask:SetActive( LengthOfTable(heroData.formationList) ~= 0 or heroData.lockState == 1)--(heroData.isFormation ~= "" and heroData.isFormation ~= Language[11108])
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Util.GetGameObject(formationMask.transform, "formationImage"):SetActive(LengthOfTable(heroData.formationList) ~= 0)
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Util.GetGameObject(formationMask.transform, "lockImage"):SetActive( heroData.lockState == 1)
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Util.GetGameObject(go.transform, "noumenon"):SetActive( heroData.id == curHeroData.Id )
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local starGrid = Util.GetGameObject(go.transform, "star")
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@ -163,9 +163,9 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
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end)
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Util.AddOnceClick(formationMask, function()
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if #heroData.formationList ~= 0 then
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if LengthOfTable(heroData.formationList) ~= 0 then
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local text = ""
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for index, value in ipairs(heroData.formationList) do
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for index, value in pairs(heroData.formationList) do
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text = HeroManager.GetHeroFormationStr(index)
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end
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PopupTipPanel.ShowTip(text)
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@ -209,7 +209,7 @@ function CompoundHeroUpStarListPanel:AutoSelectHero()
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LogGreen("sssssssssssssssssssss")
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curSelectHeroList = {}
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for i = 1, #heroDataList do
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if LengthOfTable(curSelectHeroList) < curNeedRoleNum and #heroDataList[i].formationList == 0 and heroDataList[i].lockState == 0 then--
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if LengthOfTable(curSelectHeroList) < curNeedRoleNum and LengthOfTable(heroDataList[i].formationList) == 0 and heroDataList[i].lockState == 0 then--
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LogGreen("heroDataList[i].dynamicId "..heroDataList[i].dynamicId)
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curSelectHeroList[heroDataList[i].dynamicId]=heroDataList[i]
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end
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@ -164,7 +164,9 @@ end
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function this.SetHeroFormationList(heroDid,teamId,isAddOrDel)
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if heroDatas[heroDid] then
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LogRed("this.heroResolveLicence[teamId]:"..tostring(this.heroResolveLicence[teamId]))
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if isAddOrDel and this.heroResolveLicence[teamId] then
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LogRed("添加了")
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heroDatas[heroDid].formationList[teamId] = teamId
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else
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heroDatas[heroDid].formationList[teamId] = nil
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@ -2915,15 +2917,16 @@ function this.ByCompoundHeroGetAllHeros()
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local downSoryHeroList = {}
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for i, v in pairs(heroDatas) do
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if v.star == 4 or v.star == 5 or v.star == 3 then--四星 五星 才能加 3星 是狗粮
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if #v.formationList ~= 0 then
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if LengthOfTable(v.formationList) ~= 0 then
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local text = ""
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for index, value in ipairs(v.formationList) do
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text = HeroManager.GetHeroFormationStr(index)
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for index, value in pairs(v.formationList) do
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text = HeroManager.GetHeroFormationStr(value)
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end
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LogRed("text:"..text)
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v.isFormation = text
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end
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table.insert(upSortHeroList,v)
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table.insert(downSoryHeroList,v)
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table.insert(downSoryHeroList,v)
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end
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end
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table.sort(downSoryHeroList, function(a,b)
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