[战斗]======被动273修改
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98681509b2
commit
8e753cf0cb
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@ -6197,12 +6197,29 @@ local passivityList = {
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end
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end,nil,nil,role)
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end,
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-- 释放技能时如目标处于[a]状态,解除周围[c]系神将的控制状态
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-- 释放技能时如目标处于[a]状态,几率[b]解除周围[c]系神将的控制状态(状态1[d],状态2[e],状态3[f],状态4[g])
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-- a[持续伤害状态]b[float] c[int]
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[273] = function(role, args,id,judge)
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local dot = args[1]
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local f1 = args[2]
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local ele =args[3]
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local c1 =args[4]
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local c2 =args[5]
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local c3 =args[6]
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local c4 =args[7]
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local ctrls={}
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if c1 then
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table.insert(ctrls,c1)
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end
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if c2 then
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table.insert(ctrls,c2)
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end
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if c3 then
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table.insert(ctrls,c3)
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end
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if c4 then
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table.insert(ctrls,c4)
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end
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local onHit = function(target, damage, bCrit, finalDmg)
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--屏蔽相同阵应
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if target and target.camp==role.camp then
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@ -6215,7 +6232,7 @@ local passivityList = {
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if value and value~=role and value.element==ele then
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-- 清除所有负面buff
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BattleLogic.BuffMgr:ClearBuff(value, function (buff)
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return buff.type == BuffName.Control
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return buff.type == BuffName.Control and BattleUtil.ChecklistIsContainValue(ctrls,buff.ctrlType)
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end)
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end
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end
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