【建木神树】提交
parent
c157985e24
commit
9098900dc7
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@ -176,7 +176,7 @@ function this.GetAttriDetail(index)
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data[i].text2 = string.format("<color=%s>+%s",color2,(configNextData.Property[i][2] - configData.Property[i][2])/100).."%</color>"
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end
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else
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local color = this.treeLevel >= maxSacredLevel and "A0A0A0" or "F3D98F"
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local color = not bool and "A0A0A0" or "F3D98F"
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data[i].text2 = string.format("<color=#%s>已达上限</color>",color)
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end
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-- LogGreen(data[i].text1.." "..data[i].text2)
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@ -206,7 +206,8 @@ function SacredTreePanel:BindEvent()
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end)
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for i = 1, 5 do
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Util.AddClick(self.selectList[i].btn1, function()
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if i == self.selectIndex then
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-- LogRed(self.selectIndex.." "..i)
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if Trans[i] == self.selectIndex then
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return
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end
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for j = 1, 5 do
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@ -224,7 +225,8 @@ function SacredTreePanel:BindEvent()
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end
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end)
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Util.AddClick(self.selectList[i].btn2, function()
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if i == self.selectIndex then
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-- LogRed(self.selectIndex.." "..i)
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if Trans[i] == self.selectIndex then
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return
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end
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for j = 1, 5 do
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@ -242,6 +244,18 @@ function SacredTreePanel:BindEvent()
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end
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end)
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end
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Util.AddClick(self.selectMask, function()
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self.selectMask:SetActive(false)
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if PlayerPrefs.GetInt(PlayerManager.uid.."SacredQualitySelect") == self.selectIndex then
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return
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end
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for index, value in ipairs(self.attriList) do
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value.transform:DORotate(Vector3.New(90,0,0),0.3):OnComplete(function ()
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self.playAni = true
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self:SetAttriDetail()
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end)
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end
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end)
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BindRedPointObject(RedPointType.Sacred,self.treeRed)
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FixedUpdateBeat:Add(self.OnUpdate, self)--长按方法注册
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