协议提交
parent
039f212694
commit
90c21e5a73
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@ -1215,6 +1215,7 @@ JumpType = {
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TreasureStoreSeason2 = 20300,--新百宝商会
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TreasureStoreSeason2 = 20300,--新百宝商会
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zhongzhichengcheng = 96001, --众志成城
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zhongzhichengcheng = 96001, --众志成城
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zhongzhichengcheng_Explor = 96002,--众志成城跳转探索功能
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}
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}
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NPCPosType={
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NPCPosType={
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@ -570,6 +570,7 @@ function this.RefreshActivityRedPoint()
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CheckRedPointStatus(RedPointType.Expert_SecretBox)
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CheckRedPointStatus(RedPointType.Expert_SecretBox)
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CheckRedPointStatus(RedPointType.Expert_Expedition)
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CheckRedPointStatus(RedPointType.Expert_Expedition)
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CheckRedPointStatus(RedPointType.Expert_Slhj)
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CheckRedPointStatus(RedPointType.Expert_Slhj)
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CheckRedPointStatus(RedPointType.zhognzhichengcheng)
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--战力排行
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--战力排行
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CheckRedPointStatus(RedPointType.WarPowerSort_Sort)
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CheckRedPointStatus(RedPointType.WarPowerSort_Sort)
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--东海寻仙
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--东海寻仙
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@ -960,7 +960,7 @@ end
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-- 设置我的公会信息
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-- 设置我的公会信息
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function MyGuildManager.SetMyGuildExploreNums(id,nums)
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function MyGuildManager.SetMyGuildExploreNums(id,nums)
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this.exploreNums[id] = nums
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this.exploreNums[id] = nums
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CheckRedPointStatus(RedPointType.zhognzhichengcheng)
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end
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end
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function MyGuildManager.GetMyGuildExploreNums()
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function MyGuildManager.GetMyGuildExploreNums()
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@ -156,6 +156,7 @@ function this.RegisterMessage(network)
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socket:RegistNetMessage(MessageTypeProto_pb.ArchitectureUnlockIndication, this.HomeLandIndication)
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socket:RegistNetMessage(MessageTypeProto_pb.ArchitectureUnlockIndication, this.HomeLandIndication)
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-- 探索推送
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-- 探索推送
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socket:RegistNetMessage(MessageTypeProto_pb.ExplorerMapIndicationResponse, this.ExplorerMapIndicationResponse)
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socket:RegistNetMessage(MessageTypeProto_pb.ExplorerMapIndicationResponse, this.ExplorerMapIndicationResponse)
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socket:RegistNetMessage(MessageTypeProto_pb.ExploreActivityIndication, this.ExploreActivityIndication)
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end
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end
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function this.EquipBookInfoIndication(buff)
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function this.EquipBookInfoIndication(buff)
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@ -1109,9 +1110,9 @@ function this.HomeLandIndication(buffer)
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HomeLandManager.GetServerData(msg)
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HomeLandManager.GetServerData(msg)
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end
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end
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-- 家园功能解锁
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-- 家园功能解锁
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function this.HomeLandIndication(buffer)
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function this.ExploreActivityIndication(buffer)
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local data = buffer:DataByte()
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local data = buffer:DataByte()
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local msg = PlayerInfoProto_pb.ArchitectureUnlockIndication()
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local msg = ActivityProto_pb.ExploreActivityIndication()
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msg:ParseFromString(data)
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msg:ParseFromString(data)
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MyGuildManager.SetMyGuildExploreNums(msg.id,msg.exploreTimes)
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MyGuildManager.SetMyGuildExploreNums(msg.id,msg.exploreTimes)
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnActivityProgressStateChange)
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnActivityProgressStateChange)
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@ -886,6 +886,19 @@ local jumpDic = {
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[JumpType.zhongzhichengcheng] = function(data,args)
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[JumpType.zhongzhichengcheng] = function(data,args)
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this.JumpActivity(ActivityTypeDef.zhongzhichengcheng,data[1])
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this.JumpActivity(ActivityTypeDef.zhongzhichengcheng,data[1])
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end,
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end,
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[JumpType.zhongzhichengcheng_Explor] = function(data,args)
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if not MyGuildManager.MyGuildInfo or not MyGuildManager.MyGuildInfo.id then
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this.isOpen = false
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PopupTipPanel.ShowTip("需要先加入一个公会!")
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return 0
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end
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if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Explore) then
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this.isOpen = false
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PopupTipPanel.ShowTip("功能尚未开启")
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return 0
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end
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UIManager.OpenPanel(UIName.ExploreMainPanel)
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end,
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}
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}
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function this.JumpActivity(data,skipfactor)
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function this.JumpActivity(data,skipfactor)
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