【觉醒】十一星的星级展示修改
parent
053de93608
commit
90e9e84c64
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@ -4554,7 +4554,7 @@ ParticleSystem:
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--- !u!199 &199787422305027156
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--- !u!199 &199787422305027156
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ParticleSystemRenderer:
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ParticleSystemRenderer:
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@ -9203,7 +9203,7 @@ ParticleSystem:
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--- !u!199 &199651780022285358
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--- !u!199 &199651780022285358
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ParticleSystemRenderer:
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ParticleSystemRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -20266,7 +20266,7 @@ RectTransform:
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -20778,6 +20778,11 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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@ -20813,7 +20818,7 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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type: 3}
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propertyPath: m_IsActive
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propertyPath: m_IsActive
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@ -20943,6 +20948,11 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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@ -20978,7 +20988,7 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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@ -21108,6 +21118,11 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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@ -21143,7 +21158,7 @@ PrefabInstance:
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@ -21273,6 +21288,11 @@ PrefabInstance:
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@ -21308,7 +21328,7 @@ PrefabInstance:
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@ -21473,7 +21498,7 @@ PrefabInstance:
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propertyPath: m_IsActive
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propertyPath: m_IsActive
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value: 0
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@ -21603,6 +21628,11 @@ PrefabInstance:
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propertyPath: m_Pivot.y
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propertyPath: m_Pivot.y
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value: 0.5
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type: 3}
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type: 3}
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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@ -21638,7 +21668,7 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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value: 3.2600002
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value: 3.2600002
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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type: 3}
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propertyPath: m_IsActive
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propertyPath: m_IsActive
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value: 0
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value: 0
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@ -1060,7 +1060,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &2853265494666372061
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--- !u!224 &2853265494666372061
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1616,7 +1616,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4041547246533256848}
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m_GameObject: {fileID: 4041547246533256848}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_Name:
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@ -1971,8 +1971,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: -10.5}
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m_SizeDelta: {x: 51, y: 55}
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m_SizeDelta: {x: 60, y: 57}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6987409428865215157
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--- !u!222 &6987409428865215157
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CanvasRenderer:
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CanvasRenderer:
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@ -2002,7 +2002,7 @@ MonoBehaviour:
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m_Calls: []
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: abae95ba31b5b5a4fa83a82d0c56db63, type: 3}
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m_Sprite: {fileID: 21300000, guid: b96ce91822621be4b824b0b7f9504f92, type: 3}
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m_Type: 0
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m_Type: 0
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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@ -2178,7 +2178,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &9016431241116717463
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--- !u!224 &9016431241116717463
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -7,7 +7,8 @@ local passiveSkillConfig=ConfigManager.GetConfig(ConfigName.PassiveSkillConfig)
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local heroRankupConfig=ConfigManager.GetConfig(ConfigName.HeroRankupConfig)
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local heroRankupConfig=ConfigManager.GetConfig(ConfigName.HeroRankupConfig)
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--初始化组件(用于子类重写)
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--初始化组件(用于子类重写)
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function RoleAwakeTalentPopup:InitComponent()
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function RoleAwakeTalentPopup:InitComponent()
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Util.GetGameObject(self.transform, "bg1/name/text"):GetComponent("Text").text = "觉醒前天赋"
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Util.GetGameObject(self.transform, "bg2/name/text"):GetComponent("Text").text = "觉醒后天赋"
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self.BackMask = Util.GetGameObject(self.transform, "BackMask")
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self.BackMask = Util.GetGameObject(self.transform, "BackMask")
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this.prefab = Util.GetGameObject(self.gameObject, "pre")
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this.prefab = Util.GetGameObject(self.gameObject, "pre")
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this.ScrollParentView1 = Util.GetGameObject(self.gameObject, "bg1/ScrollFitter")
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this.ScrollParentView1 = Util.GetGameObject(self.gameObject, "bg1/ScrollFitter")
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