修改战斗页面
parent
9d07674d7d
commit
92782ed852
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@ -51418,7 +51418,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 50, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 217.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1473222624206509369
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@ -72730,7 +72730,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &414752713198513141
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RectTransform:
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m_ObjectHideFlags: 0
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@ -72822,7 +72822,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 1.1, y: -58}
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m_AnchoredPosition: {x: 1.1, y: -48.5}
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m_SizeDelta: {x: 97.6, y: 52.025}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2714578184293178092
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@ -73336,15 +73336,15 @@ RectTransform:
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m_GameObject: {fileID: 2273828341469011254}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1.2, y: 1.2, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 6691372472164639446}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 120, y: 120}
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m_AnchoredPosition: {x: 3, y: 3.2}
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m_SizeDelta: {x: 135, y: 135}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1790775417553678977
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CanvasRenderer:
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@ -73374,7 +73374,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: d42c2c10f426a2a43aae25f32f9d8375, type: 3}
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m_Sprite: {fileID: 21300000, guid: bbe0d3950d9a2a547b7d21e34140786b, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -104579,7 +104579,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 71.2, y: 47.6}
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m_AnchoredPosition: {x: 65.2, y: 47.6}
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m_SizeDelta: {x: 30, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &909896324596727097
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@ -256,7 +256,7 @@ function FightPointPassMainPanel:InitComponent()
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this.btnOpenSeverWelfare = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnOpenSeverWelfare")
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this.btnFirstRechar = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnFirstRecharge")
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Util.GetGameObject(this.btnFirstRechar, "Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(
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"X1_zhucheng_kaifuyouli")
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"X1_zhucheng_chaozhishouchong")
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this.firstRedPoint = Util.GetGameObject(this.btnFirstRechar, "redPoint")
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this.OpenSeverWelfare = Util.GetGameObject(self.gameObject, "Bg/LeftUp/box/btnOpenSeverWelfare/bg")
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--this.OpenSeverWelfareicon = Util.GetGameObject(this.UI_Effect_MuBiaoJiangLi, "UI_MuBiaoJiangLi_Import_05"):GetComponent("Image")
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