[战斗]==============被动200修改,混乱状态下的所有攻击方式都变为混乱普攻
parent
e3bae7a821
commit
9362f341a6
|
@ -4053,7 +4053,7 @@ local passivityList = {
|
||||||
damagingFunc(shareDamage)
|
damagingFunc(shareDamage)
|
||||||
end
|
end
|
||||||
-- 分担伤害
|
-- 分担伤害
|
||||||
BattleUtil.FinalDamage(nil, atkRole, role, shareDamage,bCrit,damageType,dotType,true)
|
BattleUtil.ApplyDamage(skill, atkRole, role, shareDamage,false,damageType,dotType,true)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
BattleLogic.Event:AddEvent(BattleEventName.FinalDamage, onFinalDamage)
|
BattleLogic.Event:AddEvent(BattleEventName.FinalDamage, onFinalDamage)
|
||||||
|
|
|
@ -362,7 +362,7 @@ function RoleLogic:AddSkill(type, isRage, isAdd, targets)
|
||||||
local effectData = type == BattleSkillType.Normal and self.skill or self.superSkill
|
local effectData = type == BattleSkillType.Normal and self.skill or self.superSkill
|
||||||
--角色被混乱后
|
--角色被混乱后
|
||||||
local isTriggerJudge=true
|
local isTriggerJudge=true
|
||||||
if self.ctrl_chaos and isRage then
|
if self.ctrl_chaos then
|
||||||
type=BattleSkillType.ChaosNormal
|
type=BattleSkillType.ChaosNormal
|
||||||
--混乱普攻使用普攻特效
|
--混乱普攻使用普攻特效
|
||||||
effectData={self.skill[1],self.skill[2],self.skill[3],self.skill[4],{100001,{1,1,1}}}
|
effectData={self.skill[1],self.skill[2],self.skill[3],self.skill[4],{100001,{1,1,1}}}
|
||||||
|
|
Loading…
Reference in New Issue