【引导】关闭假战斗引导,修改sdk获取玩家信息的接口

dev_chengFeng
gaoxin 2021-04-12 18:56:07 +08:00
parent 412616ff78
commit 93da11a3b7
1 changed files with 3 additions and 3 deletions

View File

@ -470,9 +470,9 @@ function this.ExecuteLoading()
-- 新的引导
-- StoryManager.EventTrigger(300001)
--创号阶段先进入剧情对话,进入假战斗,然后对话起名,最后进入主界面
StoryManager.EventTrigger(300001)
-- StoryManager.EventTrigger(300001)
-- 新的引导
-- StoryManager.EventTrigger(100001)
StoryManager.EventTrigger(100001)
else
PatFaceManager.isLogin = true
UIManager.OpenPanel(UIName.FightPointPassMainPanel)
@ -556,7 +556,7 @@ function this.RequestHttpLogin()
local url = ""
if IsSDKLogin then
url = LoginRoot_Url
.. "jl_loginserver/getHwUserInfo?openId=" .. AppConst.OpenId
.. "jl_loginserver/getUserInfo?openId=" .. AppConst.OpenId
.. "&serverId=" .. LoginManager.ServerId
.. "&token=" .. AppConst.TokenStr
.. "&platform=" .. 1