【引导】关闭假战斗引导,修改sdk获取玩家信息的接口
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@ -470,9 +470,9 @@ function this.ExecuteLoading()
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-- 新的引导
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-- StoryManager.EventTrigger(300001)
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--创号阶段先进入剧情对话,进入假战斗,然后对话起名,最后进入主界面
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StoryManager.EventTrigger(300001)
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-- StoryManager.EventTrigger(300001)
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-- 新的引导
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-- StoryManager.EventTrigger(100001)
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StoryManager.EventTrigger(100001)
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else
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PatFaceManager.isLogin = true
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UIManager.OpenPanel(UIName.FightPointPassMainPanel)
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@ -556,7 +556,7 @@ function this.RequestHttpLogin()
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local url = ""
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if IsSDKLogin then
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url = LoginRoot_Url
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.. "jl_loginserver/getHwUserInfo?openId=" .. AppConst.OpenId
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.. "jl_loginserver/getUserInfo?openId=" .. AppConst.OpenId
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.. "&serverId=" .. LoginManager.ServerId
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.. "&token=" .. AppConst.TokenStr
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.. "&platform=" .. 1
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