【本地化】部分扫光特效处理,充值界面妖精文字改图标
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commit
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@ -2770,7 +2844,7 @@ GameObject:
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LanguageIndex: 10412
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LanguageIndex: 10412
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@ -40,7 +40,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@ -40,7 +40,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 980850705a8a71b40ab9405c86c215a2, type: 3}
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m_Texture: {fileID: 2800000, guid: c5400ec8080390e4e88f0f91c6cdfaaa, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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- _MetallicGlossMap:
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@ -1822,4 +1822,13 @@ end
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function GetEquipSuitStr(Star,num)
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function GetEquipSuitStr(Star,num)
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return string.format(Language[12057],num,QualityNameDef[ ConfigManager.GetConfigDataByKey(ConfigName.EquipConfig,"Star",Star).Quality],ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,Star).Stars)
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return string.format(Language[12057],num,QualityNameDef[ ConfigManager.GetConfigDataByKey(ConfigName.EquipConfig,"Star",Star).Quality],ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,Star).Stars)
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end
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-- 绑定扫光特效的资源
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function BindLightFlash(light, target)
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local meshrender = light.gameObject:GetComponent("MeshRenderer")
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local m = meshrender.material
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local texture = target.gameObject:GetComponent("Image").mainTexture
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m:SetTexture("_Mask", texture)
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end
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end
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@ -11,27 +11,27 @@ function ATM_MainMatchView:InitComponent()
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this.containPanel = Util.GetGameObject(self.gameObject, "contain")
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this.containPanel = Util.GetGameObject(self.gameObject, "contain")
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this.lockPanel = Util.GetGameObject(self.gameObject, "contain/LockBg")
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this.lockPanel = Util.GetGameObject(self.gameObject, "contain/LockBg")
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this.lockContext = Util.GetGameObject(this.lockPanel, "context"):GetComponent("Text")
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this.lockContext = Util.GetGameObject(this.lockPanel, "GameObject/OutRoot/context"):GetComponent("Text")
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this.lockTime = Util.GetGameObject(this.lockPanel, "JoinRoot/time"):GetComponent("Text")
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this.lockTime = Util.GetGameObject(this.lockPanel, "GameObject/JoinRoot/time"):GetComponent("Text")
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this.lockTip = Util.GetGameObject(this.lockPanel, "JoinRoot/tip"):GetComponent("Text")
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this.lockTip = Util.GetGameObject(this.lockPanel, "GameObject/JoinRoot/tip"):GetComponent("Text")
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this.outTip = Util.GetGameObject(this.lockPanel, "OutRoot/Text"):GetComponent("Text")
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this.outTip = Util.GetGameObject(this.lockPanel, "GameObject/OutRoot/Text"):GetComponent("Text")
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this.WeedOutText = Util.GetGameObject(this.lockPanel, "WeedOutRoot/Text"):GetComponent("Text")
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this.WeedOutText = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/Text"):GetComponent("Text")
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this.WeedOutMyRank = Util.GetGameObject(this.lockPanel, "WeedOutRoot/MyRank"):GetComponent("Text")
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this.WeedOutMyRank = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/MyRank"):GetComponent("Text")
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this.WeedOutMyRankText = Util.GetGameObject(this.lockPanel, "WeedOutRoot/MyRank/Text"):GetComponent("Text")
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this.WeedOutMyRankText = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/MyRank/Text"):GetComponent("Text")
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this.WeedOutBestRank = Util.GetGameObject(this.lockPanel, "WeedOutRoot/BestRank"):GetComponent("Text")
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this.WeedOutBestRank = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/BestRank"):GetComponent("Text")
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this.WeedOutBestRankText = Util.GetGameObject(this.lockPanel, "WeedOutRoot/BestRank/Text"):GetComponent("Text")
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this.WeedOutBestRankText = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/BestRank/Text"):GetComponent("Text")
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this.lockIn = Util.GetGameObject(this.lockPanel, "JoinRoot")
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this.lockIn = Util.GetGameObject(this.lockPanel, "GameObject/JoinRoot")
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this.lockOut = Util.GetGameObject(this.lockPanel, "OutRoot")
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this.lockOut = Util.GetGameObject(this.lockPanel, "GameObject/OutRoot")
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this.WeedOutRoot = Util.GetGameObject(this.lockPanel, "WeedOutRoot")
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this.WeedOutRoot = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot")
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this.effect = Util.GetGameObject(self.gameObject, "bg/UI_effect_ArenaMainPanel_particle")
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this.effect = Util.GetGameObject(self.gameObject, "bg/UI_effect_ArenaMainPanel_particle")
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this.orggroup = Util.GetGameObject(this.lockPanel, "orggroup")
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this.orggroup = Util.GetGameObject(self.gameObject, "contain/orggroup")
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this.Demons = Util.GetGameObject(this.lockPanel, "Demons")
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this.Demons = Util.GetGameObject(self.gameObject, "contain/Demons")
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this.myBaby = {}
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this.myBaby = {}
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for i = 1, 6 do
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for i = 1, 6 do
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this.myBaby[i] = Util.GetGameObject(this.lockPanel,"Demons/heroPro (" .. i .. ")")
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this.myBaby[i] = Util.GetGameObject(this.Demons,"heroPro (" .. i .. ")")
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end
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end
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end
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end
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@ -235,6 +235,7 @@ function this.FreshTeam()
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local formation = FormationManager.GetFormationByID(FormationTypeDef.ARENA_TOM_MATCH)
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local formation = FormationManager.GetFormationByID(FormationTypeDef.ARENA_TOM_MATCH)
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for i, hero in ipairs(formation.teamHeroInfos) do
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for i, hero in ipairs(formation.teamHeroInfos) do
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local heroData = HeroManager.GetSingleHeroData(hero.heroId)
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local heroData = HeroManager.GetSingleHeroData(hero.heroId)
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LogError(hero.position)
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local heroGo = Util.GetGameObject(this.myBaby[hero.position], "hero")
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local heroGo = Util.GetGameObject(this.myBaby[hero.position], "hero")
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heroGo:SetActive(true)
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heroGo:SetActive(true)
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Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = heroData.lv
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@ -57,6 +57,10 @@ function FirstRechargePanel:InitComponent()
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self.qianyao = Util.GetGameObject(self.transform, "qianyao")
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self.qianyao = Util.GetGameObject(self.transform, "qianyao")
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self.ani = self.transform:GetComponent("Animator")
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self.ani = self.transform:GetComponent("Animator")
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-- effectAdapte(Util.GetGameObject(self.effect, "Partical/ziti mask (1)"))
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-- effectAdapte(Util.GetGameObject(self.effect, "Partical/ziti mask (1)"))
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BindLightFlash(Util.GetGameObject(self.effect, "saoguang"), Util.GetGameObject(self.frame, "bg_piaodai/Image (3)"))
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BindLightFlash(Util.GetGameObject(self.effect, "saoguang (1)"), self.reChargeBtn)
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end
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end
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function FirstRechargePanel:BindEvent()
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function FirstRechargePanel:BindEvent()
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@ -55,6 +55,10 @@ function this:InitComponent()
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this.versionText = Util.GetGameObject(this.loginPart, "version"):GetComponent("Text")
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this.versionText = Util.GetGameObject(this.loginPart, "version"):GetComponent("Text")
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this.versionText.text = Language[11136]..LoginRoot_Version
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this.versionText.text = Language[11136]..LoginRoot_Version
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BindLightFlash(Util.GetGameObject(this.btnLoginPart, "effect (1)/saoguang"), Util.GetGameObject(this.gameObject, "logo"))
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end
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end
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--绑定事件(用于子类重写)
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--绑定事件(用于子类重写)
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@ -68,7 +68,8 @@ function SupremeHeroPopup:InitComponent()
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effectAdapte(Util.GetGameObject(this.effectRoot, "saoguang (2)"))
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effectAdapte(Util.GetGameObject(this.effectRoot, "saoguang (2)"))
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-- effectAdapte(Util.GetGameObject(this.effectRoot, "normal/kuang03/biankuang03"))
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-- effectAdapte(Util.GetGameObject(this.effectRoot, "normal/kuang03/biankuang03"))
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-- effectAdapte(Util.GetGameObject(this.effectRoot, "normal/kuang03/saoguang03"))
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-- effectAdapte(Util.GetGameObject(this.effectRoot, "normal/kuang03/saoguang03"))
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BindLightFlash(Util.GetGameObject(this.effectRoot, "saoguang"), Util.GetGameObject(this.middle, "sword/image (2)"))
|
||||||
|
|
||||||
this.LoadLive2D()
|
this.LoadLive2D()
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
|
||||||
|
|
@ -529,13 +529,13 @@ function this:RechargeShopItemAdapter(shopItem, itemData)
|
||||||
local first = Util.GetGameObject(shopItem, "first")
|
local first = Util.GetGameObject(shopItem, "first")
|
||||||
local firstNum = Util.GetGameObject(shopItem, "first/Text"):GetComponent("Text")
|
local firstNum = Util.GetGameObject(shopItem, "first/Text"):GetComponent("Text")
|
||||||
local icon = Util.GetGameObject(shopItem, "icon"):GetComponent("Image")
|
local icon = Util.GetGameObject(shopItem, "icon"):GetComponent("Image")
|
||||||
local num = Util.GetGameObject(shopItem, "itemName"):GetComponent("Text")
|
local num = Util.GetGameObject(shopItem, "itemNum"):GetComponent("Text")
|
||||||
local price = Util.GetGameObject(shopItem, "price/Text"):GetComponent("Text")
|
local price = Util.GetGameObject(shopItem, "price/Text"):GetComponent("Text")
|
||||||
|
|
||||||
-- 计算数据
|
-- 计算数据
|
||||||
local itemInfo = ShopManager.GetRechargeItemInfo(itemData.goodsId)
|
local itemInfo = ShopManager.GetRechargeItemInfo(itemData.goodsId)
|
||||||
icon.sprite = Util.LoadSprite(GetResourcePath(itemInfo.Resources))
|
icon.sprite = Util.LoadSprite(GetResourcePath(itemInfo.Resources))
|
||||||
num.text = GetLanguageStrById(itemInfo.Name)
|
num.text = itemInfo.BaseReward[1][2]
|
||||||
price.text = MoneyUtil.GetMoneyMark() .. MoneyUtil.GetMoney(itemInfo.Price)
|
price.text = MoneyUtil.GetMoneyMark() .. MoneyUtil.GetMoney(itemInfo.Price)
|
||||||
|
|
||||||
-- 判断首充赠送
|
-- 判断首充赠送
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue