【大闹天宫】上阵纯治疗神将,战斗失败后选择保留状态,报错
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@ -22,6 +22,7 @@ function this:InitComponent(gameObject)
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this.sureBtnText=Util.GetGameObject(gameObject,"sureBtn/Text"):GetComponent("Text")
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this.sureBtnText=Util.GetGameObject(gameObject,"sureBtn/Text"):GetComponent("Text")
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--滚动条根节点
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--滚动条根节点
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this.root = Util.GetGameObject(gameObject, "Root")
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this.root = Util.GetGameObject(gameObject, "Root")
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heroListGo = {}
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for i = 1, 6 do
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for i = 1, 6 do
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heroListGo[i] = Util.GetGameObject(gameObject, "RoleGrid/Bg"..i.."/Hero"..i)
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heroListGo[i] = Util.GetGameObject(gameObject, "RoleGrid/Bg"..i.."/Hero"..i)
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end
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end
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@ -198,6 +199,7 @@ function this:OnClose()
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end
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end
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function this:OnDestroy()
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function this:OnDestroy()
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heroListGo = {}
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end
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end
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return this
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return this
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