英雄信息展示界面修改
parent
0a5530667b
commit
96d0a857c9
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@ -1505,13 +1505,13 @@ end
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--根据角色定位Id 获取角色定位图
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function GetHeroPosStr(_i)
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if _i==1 then
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return "r_hero_roudunbiao"
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return "UI_hz_zhonghe02_25_1"
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elseif _i==2 then
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return "r_hero_shuchubiao"
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return "UI_hz_zhonghe02_25"
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elseif _i==3 then
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return "r_hero_konghzibiao"
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return "UI_hz_zhonghe02_25_3"
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elseif _i==4 then
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return "r_hero_fuzhubiao"
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return "UI_hz_zhonghe02_25_2"
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end
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end
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@ -262,10 +262,12 @@ function RoleGetInfoPopup:OnShow()
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end)
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end
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function this.ShowHeroLive(_heroSConfigData)
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this.testLiveGO = poolManager:LoadLive(GetResourcePath(_heroSConfigData.Live), this.liveRoot.transform,
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Vector3.one * _heroSConfigData.Scale*0.7, Vector3.New(_heroSConfigData.PositionView[1], _heroSConfigData.PositionView[2], 0))
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this.testLiveGO = poolManager:LoadLive(GetResourcePath(_heroSConfigData.Painting), this.liveRoot.transform,
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Vector3.one * _heroSConfigData.Scale*0.7, Vector3.New(_heroSConfigData.Position[1], _heroSConfigData.Position[2], 0))
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local SkeletonGraphic = this.testLiveGO:GetComponent("SkeletonGraphic")
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SetHEeroLiveToward(this.testLiveGO,_heroSConfigData.Toward,_heroSConfigData.PositionView)
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local position=_heroSConfigData.Position
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position[2]=position[2]-250
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SetHEeroLiveToward(this.testLiveGO,_heroSConfigData.Toward,position)
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local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
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SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
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poolManager:SetLiveClearCall(GetResourcePath(_heroSConfigData.Live), this.testLiveGO, function ()
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