添加动画
parent
93dbd1648a
commit
9745834de4
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@ -1228,7 +1228,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -56, y: 366}
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m_AnchoredPosition: {x: -1490, y: 366}
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m_SizeDelta: {x: 966.1, y: 631.1}
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m_SizeDelta: {x: 966.1, y: 631.1}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &110786301129899403
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--- !u!222 &110786301129899403
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@ -1426,7 +1426,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -56, y: -415}
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m_AnchoredPosition: {x: 1490, y: -415}
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m_SizeDelta: {x: 966.1, y: 631.1}
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m_SizeDelta: {x: 966.1, y: 631.1}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8297166399330346602
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--- !u!222 &8297166399330346602
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@ -2240,6 +2240,7 @@ GameObject:
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serializedVersion: 6
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serializedVersion: 6
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m_Component:
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m_Component:
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- component: {fileID: 1295965547740137698}
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- component: {fileID: 1295965547740137698}
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- component: {fileID: 5591763025022869435}
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m_Layer: 0
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m_Layer: 0
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m_Name: content
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m_Name: content
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m_TagString: Untagged
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m_TagString: Untagged
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@ -2268,6 +2269,48 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &5591763025022869435
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2979872552327346480}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fcf53bbee510dca40b2f81e3c0d426c6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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tweenSequeue:
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- initV3: {x: -1490, y: 366, z: 0}
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initFloat: 0
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isInit: 1
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changeV3: {x: -56, y: 366, z: 0}
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changeFloat: 0
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duration: 0.3
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delay: 0
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curveType: 1
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changeType: 0
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sequeueType: 0
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loop: 0
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loopType: 0
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targetObj: {fileID: 7394707285829597913}
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- initV3: {x: 1490, y: -415, z: 0}
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initFloat: 0
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isInit: 1
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changeV3: {x: -56, y: -415, z: 0}
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changeFloat: 0
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duration: 0.3
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delay: 0
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curveType: 1
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changeType: 0
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sequeueType: 1
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loop: 0
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loopType: 0
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targetObj: {fileID: 2857972376571971649}
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isPlayAudio: 1
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isHaveCloseBtn: 0
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isPlayOnOpen: 1
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--- !u!1 &3229093599019750937
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--- !u!1 &3229093599019750937
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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File diff suppressed because it is too large
Load Diff
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@ -85,7 +85,7 @@ function ArenaTypePanel:OnShow()
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this.TimeCounter = Timer.New(this.TimeUpdate, 1, -1, true)
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this.TimeCounter = Timer.New(this.TimeUpdate, 1, -1, true)
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this.TimeCounter:Start()
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this.TimeCounter:Start()
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this.TimeUpdate()
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this.TimeUpdate()
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end)
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end)
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end
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end
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-- 刷新竞技场显示
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-- 刷新竞技场显示
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@ -11,27 +11,27 @@ function ATM_MainMatchView:InitComponent()
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this.containPanel = Util.GetGameObject(self.gameObject, "contain")
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this.containPanel = Util.GetGameObject(self.gameObject, "contain")
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this.lockPanel = Util.GetGameObject(self.gameObject, "contain/LockBg")
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this.lockPanel = Util.GetGameObject(self.gameObject, "contain/LockBg")
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this.lockContext = Util.GetGameObject(this.lockPanel, "context"):GetComponent("Text")
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this.lockContext = Util.GetGameObject(this.lockPanel, "GameObject/OutRoot/context"):GetComponent("Text")
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this.lockTime = Util.GetGameObject(this.lockPanel, "JoinRoot/time"):GetComponent("Text")
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this.lockTime = Util.GetGameObject(this.lockPanel, "GameObject/JoinRoot/time"):GetComponent("Text")
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this.lockTip = Util.GetGameObject(this.lockPanel, "JoinRoot/tip"):GetComponent("Text")
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this.lockTip = Util.GetGameObject(this.lockPanel, "GameObject/JoinRoot/tip"):GetComponent("Text")
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this.outTip = Util.GetGameObject(this.lockPanel, "OutRoot/Text"):GetComponent("Text")
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this.outTip = Util.GetGameObject(this.lockPanel, "GameObject/OutRoot/Text"):GetComponent("Text")
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this.WeedOutText = Util.GetGameObject(this.lockPanel, "WeedOutRoot/Text"):GetComponent("Text")
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this.WeedOutText = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/Text"):GetComponent("Text")
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this.WeedOutMyRank = Util.GetGameObject(this.lockPanel, "WeedOutRoot/MyRank"):GetComponent("Text")
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this.WeedOutMyRank = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/MyRank"):GetComponent("Text")
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this.WeedOutMyRankText = Util.GetGameObject(this.lockPanel, "WeedOutRoot/MyRank/Text"):GetComponent("Text")
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this.WeedOutMyRankText = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/MyRank/Text"):GetComponent("Text")
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this.WeedOutBestRank = Util.GetGameObject(this.lockPanel, "WeedOutRoot/BestRank"):GetComponent("Text")
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this.WeedOutBestRank = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/BestRank"):GetComponent("Text")
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this.WeedOutBestRankText = Util.GetGameObject(this.lockPanel, "WeedOutRoot/BestRank/Text"):GetComponent("Text")
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this.WeedOutBestRankText = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot/BestRank/Text"):GetComponent("Text")
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this.lockIn = Util.GetGameObject(this.lockPanel, "JoinRoot")
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this.lockIn = Util.GetGameObject(this.lockPanel, "GameObject/JoinRoot")
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this.lockOut = Util.GetGameObject(this.lockPanel, "OutRoot")
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this.lockOut = Util.GetGameObject(this.lockPanel, "GameObject/OutRoot")
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this.WeedOutRoot = Util.GetGameObject(this.lockPanel, "WeedOutRoot")
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this.WeedOutRoot = Util.GetGameObject(this.lockPanel, "GameObject/WeedOutRoot")
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this.effect = Util.GetGameObject(self.gameObject, "bg/UI_effect_ArenaMainPanel_particle")
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this.effect = Util.GetGameObject(self.gameObject, "bg/UI_effect_ArenaMainPanel_particle")
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this.orggroup = Util.GetGameObject(this.lockPanel, "orggroup")
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this.orggroup = Util.GetGameObject(self.gameObject, "contain/orggroup")
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this.Demons = Util.GetGameObject(this.lockPanel, "Demons")
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this.Demons = Util.GetGameObject(self.gameObject, "contain/Demons")
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this.myBaby = {}
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this.myBaby = {}
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for i = 1, 6 do
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for i = 1, 6 do
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this.myBaby[i] = Util.GetGameObject(this.lockPanel,"Demons/heroPro (" .. i .. ")")
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this.myBaby[i] = Util.GetGameObject(this.Demons,"heroPro (" .. i .. ")")
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end
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end
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end
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end
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@ -4,6 +4,7 @@ local this = ATM_Title
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--初始化组件(用于子类重写)
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--初始化组件(用于子类重写)
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function ATM_Title:InitComponent(root)
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function ATM_Title:InitComponent(root)
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-- 标题数据
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-- 标题数据
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this.gameObject = root.transform
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this.stagePanel = Util.GetGameObject(root.transform, "ImgName")
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this.stagePanel = Util.GetGameObject(root.transform, "ImgName")
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this.matchName = Util.GetGameObject(this.stagePanel, "name"):GetComponent("Text")
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this.matchName = Util.GetGameObject(this.stagePanel, "name"):GetComponent("Text")
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this.freshTime = Util.GetGameObject(this.stagePanel, "time"):GetComponent("Text")
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this.freshTime = Util.GetGameObject(this.stagePanel, "time"):GetComponent("Text")
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@ -53,6 +54,7 @@ end
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-- 0 都不显示 1 都显示 2 只显示name
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-- 0 都不显示 1 都显示 2 只显示name
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function ATM_Title:SetTitleType(type)
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function ATM_Title:SetTitleType(type)
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if type == 0 then
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if type == 0 then
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this.stagePanel:SetActive(false)
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this.stagePanel:SetActive(false)
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this.integralPanel:SetActive(false)
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this.integralPanel:SetActive(false)
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@ -75,9 +77,9 @@ function ATM_Title:SetTitleType(type)
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this.imgSmall:SetActive(true)
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this.imgSmall:SetActive(true)
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this.btnHelp:SetActive(true)
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this.btnHelp:SetActive(true)
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end
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end
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-- 刷新显示
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-- 刷新显示
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this.RefreshBaseShow()
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this.RefreshBaseShow()
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PlayUIAnim( this.gameObject)
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end
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end
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-- 刷新基础显示
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-- 刷新基础显示
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