qinglong redpoint commit
parent
4a80694e19
commit
9ad0593572
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@ -572,7 +572,6 @@ function this:BindEvent()
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end)
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--戒灵秘宝
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Util.AddClick(this.treasureOfSl, function()
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local page, extra = TreasureOfSomebodyManagerV2.GetTreasureRedPointShow()
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UIManager.OpenPanel(UIName.MissionDailyPanel,2)
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end)
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-- --天宫秘宝
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@ -164,7 +164,10 @@ function this:topBar()
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NetManager.GetActivityRewardRequest(-2,QinglongSerectTreasureManager.activityId,function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(1007, 1)
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PopupTipPanel.ShowTip("成功领取额外积分包")
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this.refresh()
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Timer.New(function()
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LogBlue("level:"..QinglongSerectTreasureManager.GetLevel())
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this.refresh()
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end,1):Start()
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end)
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end,1.5):Start()
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end)
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@ -201,20 +204,30 @@ end
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--单个任务
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function this:SingleTask(rewardItem, rewardSingleData)
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local scoreLevel = Util.GetGameObject(rewardItem, "scoreLevel"):GetComponent("Text")
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local pos1 = Util.GetGameObject(rewardItem, "itemPos_1")
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local pos3 = Util.GetGameObject(rewardItem, "itemPos_3")
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local pos4 = Util.GetGameObject(rewardItem, "itemPos_4")
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local box1 = Util.GetGameObject(rewardItem, "box1")
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local box2 = Util.GetGameObject(rewardItem, "box2")
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if not itemsList[rewardItem] then
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local item1 = SubUIManager.Open(SubUIConfig.ItemView, pos1.transform)
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local item3 = SubUIManager.Open(SubUIConfig.ItemView, pos3.transform)
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local item4 = SubUIManager.Open(SubUIConfig.ItemView, pos4.transform)
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itemsList[rewardItem] ={item1,item3,item4}
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itemsList[rewardItem] = {}
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end
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for i = 1, #itemsList[rewardItem] do
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itemsList[rewardItem][i].gameObject:SetActive(false)
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end
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scoreLevel.text = rewardSingleData.level
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for i = 1, #itemsList[rewardItem] do
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if i <= #rewardSingleData.Reward and rewardSingleData.Reward[i] then
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for i = 1, #rewardSingleData.Reward do
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if not itemsList[rewardItem][i] then
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itemsList[rewardItem][i] = SubUIManager.Open(SubUIConfig.ItemView,box1.transform)
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itemsList[rewardItem][i].gameObject:SetActive(false)
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end
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if rewardSingleData.Reward[i] then
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if rewardSingleData.Reward[i].type == 1 then
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itemsList[rewardItem][i].gameObject.transform:SetParent(box1.transform)
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else
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itemsList[rewardItem][i].gameObject.transform:SetParent(box2.transform)
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end
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itemsList[rewardItem][i].gameObject:GetComponent("RectTransform").localPosition = Vector3.zero
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itemsList[rewardItem][i].gameObject:SetActive(true)
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itemsList[rewardItem][i]:OnOpen(false, rewardSingleData.Reward[i].item, 0.8, false)
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else
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@ -152,6 +152,8 @@ function this.InitRedPointAllRelate()
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RPData:SetParent(RedPointType.DailyTask, RedPointType.DailyTaskMain)
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RPData:SetParent(RedPointType.QinglongSerectTreasure, RedPointType.DailyTaskMain)
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RPData:SetParent(RedPointType.QinglongSerectTreasureTrail, RedPointType.DailyTaskMain)
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RPData:SetParent(RedPointType.QinglongSerectTreasure, RedPointType.TreasureOfSl)
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RPData:SetParent(RedPointType.QinglongSerectTreasureTrail, RedPointType.TreasureOfSl)
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RPData:SetParent(RedPointType.SecretTer_MaxBoxReward, RedPointType.SecretTer)
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RPData:SetParent(RedPointType.SecretTer_HaveFreeTime, RedPointType.SecretTer)
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RPData:SetParent(RedPointType.SecretTer_IsCanFight, RedPointType.SecretTer)
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@ -263,7 +265,7 @@ function this.RegisterRedCheckFunc()
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RPData:AddCheckFunc(RedPointType.DiffMonster, DiffMonsterManager.GetDiffMonsterRedPointStatus, FUNCTION_OPEN_TYPE.DIFFER_DEMONS)
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RPData:AddCheckFunc(RedPointType.TreasureOfSl, TreasureOfSomebodyManagerV2.GetTreasureRedPointState)
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--RPData:AddCheckFunc(RedPointType.TreasureOfSl, TreasureOfSomebodyManagerV2.GetTreasureRedPointState)
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RPData:AddCheckFunc(RedPointType.Mail_Local, MailManager.GetMailRedPointState)
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