灵兽功能入口屏蔽
parent
f1746010d1
commit
9b600f9f85
|
@ -320,7 +320,7 @@ function this:InitComponent()
|
|||
this.RightUp2gridSize = this.RightUp2Grid:GetComponent("RectTransform")
|
||||
|
||||
this.jiantouObj=Util.GetGameObject(self.gameObject, "jiantouObj")
|
||||
|
||||
this.jiantouObj:SetActive(false)
|
||||
this.taiChuMiJuanBtn = Util.GetGameObject(self.gameObject, "taichumijuan")
|
||||
this.taichumijuanRed=Util.GetGameObject(this.taiChuMiJuanBtn, "redPoint")
|
||||
|
||||
|
@ -1372,6 +1372,7 @@ function this:OnShow()
|
|||
this.battleUpLvTip:SetActive(false)
|
||||
this.btnShenzun:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.NewShenzun))
|
||||
this.btnHomeLand:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.TrainBuild))
|
||||
this.btnPokemon:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.POKEMON))
|
||||
this.btn_weapon:SetActive(false)
|
||||
|
||||
--检测灵兽红点
|
||||
|
@ -1427,35 +1428,36 @@ local pos1=nil
|
|||
local pos2=nil
|
||||
function this.CheckScreenRightRedPoint()
|
||||
|
||||
if UIManager.camera ==nil then
|
||||
return
|
||||
end
|
||||
if not this.btnPokemon then
|
||||
return
|
||||
end
|
||||
if not this.btnHomeLand then
|
||||
return
|
||||
end
|
||||
if not this.btnPokemon.gameObject then
|
||||
return
|
||||
end
|
||||
if not this.btnHomeLand.gameObject then
|
||||
return
|
||||
end
|
||||
if not this.btnPokemon.gameObject.transform then
|
||||
return
|
||||
end
|
||||
-- if UIManager.camera ==nil then
|
||||
-- return
|
||||
-- end
|
||||
-- if not this.btnPokemon then
|
||||
-- return
|
||||
-- end
|
||||
-- if not this.btnHomeLand then
|
||||
-- return
|
||||
-- end
|
||||
-- if not this.btnPokemon.gameObject then
|
||||
-- return
|
||||
-- end
|
||||
-- if not this.btnHomeLand.gameObject then
|
||||
-- return
|
||||
-- end
|
||||
-- if not this.btnPokemon.gameObject.transform then
|
||||
-- return
|
||||
-- end
|
||||
|
||||
if not this.btnHomeLand.gameObject.transform then
|
||||
return
|
||||
end
|
||||
pos1=RectTransformUtility.WorldToScreenPoint(UIManager.camera,this.btnPokemon.transform.position)
|
||||
pos2=RectTransformUtility.WorldToScreenPoint(UIManager.camera,this.btnHomeLand.transform.position)
|
||||
if (pos1.x>Screen.width and RedpotManager.GetRedPointStatus(RedPointType.PokemonMainCity)==RedPointStatus.Show) then--or (pos2.x>Screen.width and RedpotManager.GetRedPointStatus(RedPointType.Vientiane)==RedPointStatus.Show) then
|
||||
this.jiantouObj:SetActive(true)
|
||||
else
|
||||
this.jiantouObj:SetActive(false)
|
||||
end
|
||||
-- if not this.btnHomeLand.gameObject.transform then
|
||||
-- return
|
||||
-- end
|
||||
-- pos1=RectTransformUtility.WorldToScreenPoint(UIManager.camera,this.btnPokemon.transform.position)
|
||||
-- pos2=RectTransformUtility.WorldToScreenPoint(UIManager.camera,this.btnHomeLand.transform.position)
|
||||
-- if (pos1.x>Screen.width and RedpotManager.GetRedPointStatus(RedPointType.PokemonMainCity)==RedPointStatus.Show) then--or (pos2.x>Screen.width and RedpotManager.GetRedPointStatus(RedPointType.Vientiane)==RedPointStatus.Show) then
|
||||
-- this.jiantouObj:SetActive(true)
|
||||
-- else
|
||||
-- this.jiantouObj:SetActive(false)
|
||||
-- end
|
||||
this.jiantouObj:SetActive(false)
|
||||
end
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue