【惊喜礼盒】完成!

dev_chengFeng
ZhangBiao 2021-06-17 17:43:56 +08:00
parent 87f3fa8f64
commit 9b6e14eeb1
3 changed files with 113 additions and 21 deletions

View File

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@ -3066,6 +3066,86 @@ Animator:
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View File

@ -141,6 +141,11 @@ local TypeUpdateFunc = {
end
end
end
for i = #curData.rewards, 1,-1 do
if curData.rewards[i].progress == 5 then
table.remove(curData.rewards,i)
end
end
end,
}

View File

@ -9,6 +9,7 @@ function SurpriseBox:InitComponent()
self.mask = Util.GetGameObject(self.gameObject, "mask")
self.scrollItem = Util.GetGameObject(self.gameObject, "panel/kuang/scroll")
self.itemPre = Util.GetGameObject(self.gameObject, "ItemPre")
self.viewText = Util.GetGameObject(self.gameObject, "panel/view/Text")
self.viewList = {}
for i = 1, 4 do
self.viewList[i] = Util.GetGameObject(self.gameObject, "panel/view/Grid/Item ("..i..")")
@ -82,7 +83,6 @@ end
function SurpriseBox:ShowSingleData(item,data,index)
LogGreen("PackId:"..tostring(data.otherData.PackId).." State:"..tostring(data.progress))
if data.progress == 5 then return end
local box = Util.GetGameObject(item,"box"):GetComponent("Image")
local lock = Util.GetGameObject(item,"lock")
local getBtn = Util.GetGameObject(item,"getBtn")
@ -100,7 +100,7 @@ function SurpriseBox:ShowSingleData(item,data,index)
img:SetActive(data.otherData.Warning ~= nil)
box.sprite = self.spLoader:LoadSprite("q_qiankun_xiangzi_01")--有色宝箱
tip:SetActive(false)
tipText.text = string.format("第%s天可购买",NumToSimplenessFont[data.otherData.BuyDay])
tipText.text = string.format("%s天后可购买", data.otherData.BuyDay - self.actData.value)
price:SetActive(true)
priceText.text = string.format("%s元",data.otherData.Price)
lock:SetActive(false)
@ -119,11 +119,11 @@ function SurpriseBox:ShowSingleData(item,data,index)
elseif data.progress == 6 then--可见了,未解锁,可预览
box.sprite = self.spLoader:LoadSprite("j_jingxilihe_baoxiang2")--灰色宝箱
tip:SetActive(true)
lock:SetActive(false)
lock:SetActive(true)
elseif data.progress == 7 then--可见了,未解锁,不可预览
box.sprite = self.spLoader:LoadSprite("j_jingxilihe_baoxiang2")--灰色宝箱
tip:SetActive(true)
lock:SetActive(false)
lock:SetActive(true)
elseif data.progress == 8 then--买完了
box.sprite = self.spLoader:LoadSprite("j_jingxilihe_baoxiang2")--灰色宝箱
finished:SetActive(true)
@ -170,6 +170,8 @@ function SurpriseBox:SetViewList()
for i = 1, 4 do
self.viewList[i]:SetActive(false)
end
if self.PackData.progress ~= 7 then
self.viewText:SetActive(false)
local reward = self.PackData.otherData.Reward
for i = 1, #reward do
self.viewList[i]:SetActive(true)
@ -186,6 +188,10 @@ function SurpriseBox:SetViewList()
self.itemViewList[i]:OnBtnCkickEvent(reward[i][1])
end)
end
else
self.viewText:SetActive(true)
self.viewText:GetComponent("Text").text = string.format("%s天后开启敬请期待···",self.PackData.otherData.BuyDay - self.actData.value)
end
end
function SurpriseBox:OnClose()