【鸿蒙阵修改】
parent
d36276eb0c
commit
9b9f006d8a
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@ -157,7 +157,13 @@ function GongMingResultTips:OnOpen(flag)
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HunDegree = EquipTreasureManager.GetSingleTreasureByIdDyn(herodata.jewels[1]).lv
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HunDegree = EquipTreasureManager.GetSingleTreasureByIdDyn(herodata.jewels[1]).lv
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end
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end
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end
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end
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Util.GetGameObject(this.TextOneAll,"textFa"):GetComponent("Text").text = string.format("%d",herodata.talismanList)
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if herodata.talismanList > 0 then
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-- body
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Util.GetGameObject(this.TextOneAll,"textFa"):GetComponent("Text").text = string.format("%d",herodata.talismanList)
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else
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Util.GetGameObject(this.TextOneAll,"textFa"):GetComponent("Text").text = string.format("无")
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end
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local data = HarmonyManager:GetAdditions()
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local data = HarmonyManager:GetAdditions()
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for i = 1, #data do
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for i = 1, #data do
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@ -192,7 +198,13 @@ function GongMingResultTips:OnOpen(flag)
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end
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end
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-- body
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-- body
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else
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else
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Util.GetGameObject(this.TextTwoAll,"textFa"):GetComponent("Text").text =string.format("<color=green>%d</color>",data[i].value)
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if data[i].value > 0 then
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-- body
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Util.GetGameObject(this.TextTwoAll,"textFa"):GetComponent("Text").text =string.format("<color=green>%d</color>",data[i].value)
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else
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Util.GetGameObject(this.TextTwoAll,"textFa"):GetComponent("Text").text =string.format("<color=green>无</color>")
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end
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end
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end
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end
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end
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end
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end
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@ -169,7 +169,13 @@ function GongMingResultTips:OnOpen(skinId)
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-- body
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-- body
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else
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else
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Util.GetGameObject(this.TextAll,"textFa"):GetComponent("Text").text =string.format("<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
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if data[i].value > 0 then
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-- body
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Util.GetGameObject(this.TextAll,"textFa"):GetComponent("Text").text =string.format("<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
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else
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Util.GetGameObject(this.TextAll,"textFa"):GetComponent("Text").text =string.format("<color=red>无</color>")
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end
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end
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end
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end
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end
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@ -109,9 +109,14 @@ function HongMengUnLoadPanel:SetTextTwo(go,data)
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else
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else
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Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("无")
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Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("无")
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end
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end
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if data.talismanList > 0 then
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-- body
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Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("%d",data.talismanList)
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else
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Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("无")
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end
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Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("%d",data.talismanList)
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-- Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("%d",data.talismanList)
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end
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end
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function HongMengUnLoadPanel:SetText(go,_data)
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function HongMengUnLoadPanel:SetText(go,_data)
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@ -136,7 +141,7 @@ function HongMengUnLoadPanel:SetText(go,_data)
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-- body
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-- body
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elseif data[i].additionType == 3 then
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elseif data[i].additionType == 3 then
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if data[i].value ~= 0 then
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if data[i].value > 0 then
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-- body
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-- body
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if EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]) then
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if EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]) then
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-- body
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-- body
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@ -159,7 +164,7 @@ function HongMengUnLoadPanel:SetText(go,_data)
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-- Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("%d",data[i].value)
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-- Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("%d",data[i].value)
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-- body
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-- body
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elseif data[i].additionType == 4 then
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elseif data[i].additionType == 4 then
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if data[i].value ~= 0 then
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if data[i].value > 0 then
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if EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[1]) then
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if EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[1]) then
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-- body
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-- body
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local grade = data[i].value > EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[1]).lv and data[i].value or EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[1]).lv
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local grade = data[i].value > EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[1]).lv and data[i].value or EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[1]).lv
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@ -169,7 +174,7 @@ function HongMengUnLoadPanel:SetText(go,_data)
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end
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end
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-- Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",data[i].value)
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-- Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",data[i].value)
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else
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else
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if EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]) then
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if EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[1]) then
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-- body
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-- body
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local grade = data[i].value > EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]).lv and data[i].value or EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]).lv
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local grade = data[i].value > EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]).lv and data[i].value or EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]).lv
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Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",grade)
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Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",grade)
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@ -181,7 +186,13 @@ function HongMengUnLoadPanel:SetText(go,_data)
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-- body
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-- body
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else
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else
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Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("%d",data[i].value)
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if data[i].value > 0 then
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-- body
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Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("%d",data[i].value)
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else
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Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("无")
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end
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end
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end
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end
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end
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@ -2,10 +2,11 @@ require("misc.GSetClass")
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local HeroData = GSetClass("Person")
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local HeroData = GSetClass("Person")
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HeroData.onCreate = function(self,_msgHeroData, isFindHandBook)
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HeroData.onCreate = function(self,_msgHeroData, isFindHandBook)
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self._id = _msgHeroData.heroId
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self._lv = _msgHeroData.level
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self._lv = _msgHeroData.level
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self._equipIdList = _msgHeroData.equipIdList
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self._equipIdList = _msgHeroData.equipIdList
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self._especialEquipLevel = self.especialEquipLevel
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self._talismanList = self.especialEquipLevel
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self.star = _msgHeroData.star
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self._star = _msgHeroData.star
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-- self._breakId = _msgHeroData.
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-- self._breakId = _msgHeroData.
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end
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end
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--等级
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--等级
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@ -65,23 +66,32 @@ HeroData.__set__.equipIdList = function(self, value)
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self._equipIdList = value
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self._equipIdList = value
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end
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end
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--法宝
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--法宝
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HeroData.__get__.especialEquipLevel = function(self)
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HeroData.__get__.talismanList = function(self)
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-- EquipTalismana
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--LogPink("法宝1 `````````` ")
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig,self._id)
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--LogPink("法宝2 `````````` "..self._id)
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if heroConfig and not heroConfig.EquipTalismana then
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self.harmonyGongMing = false
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-- LogPink("法宝3 `````````` "..self._talismanList)
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return 0
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end
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local Equip = HarmonyManager.GetSingleAdditions(HarmonyAddType.FaBao)
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local Equip = HarmonyManager.GetSingleAdditions(HarmonyAddType.FaBao)
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--LogPink("self._equipIdList "..#self._equipIdList )
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if Equip > 0 and HarmonyManager.IsInfo(self.dynamicId) then
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if Equip > 0 and HarmonyManager.IsInfo(self.dynamicId) then
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--print(curlvEen," "..self.heroConfig.ReadingName)
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--print(curlvEen," "..self.heroConfig.ReadingName)
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local endLv = Equip > self._lv and Equip or self._lv
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local endLv = Equip > self._talismanList and Equip or self._talismanList
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self.harmonyGongMing = true
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self.harmonyGongMing = true
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--LogPink("法宝4 `````````` "..endLv)
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return endLv
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return endLv
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else
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else
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self.harmonyGongMing = false
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self.harmonyGongMing = false
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return self._lv
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--LogPink("法宝5 `````````` "..self._talismanList)
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return self._talismanList
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end
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end
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end
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end
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HeroData.__set__.especialEquipLevel = function(self, value)
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HeroData.__set__.talismanList = function(self, value)
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self._especialEquipLevel = value
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self._talismanList = value
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end
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end
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HeroData.__get__.oriLv= function (self)
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HeroData.__get__.oriLv= function (self)
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