英雄列表显示修改
parent
e4965e7281
commit
9c0b72ce8c
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@ -881,6 +881,7 @@ function this:UpdateHeroInfoData()
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this.posQuality.sprite=this.spLoader:LoadSprite(GetHeroQualityStr(curHeroData.heroConfig.Natural,curHeroData.star))
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this.posQuality.sprite=this.spLoader:LoadSprite(GetHeroQualityStr(curHeroData.heroConfig.Natural,curHeroData.star))
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this.unlockImage:SetActive(curHeroData.lockState == 0)
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this.unlockImage:SetActive(curHeroData.lockState == 0)
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this.lockImage:SetActive(curHeroData.lockState == 1)
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this.lockImage:SetActive(curHeroData.lockState == 1)
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if curHeroData.heroConfig.PropertyName==5 then
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if curHeroData.heroConfig.PropertyName==5 then
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this.proChangeBtn:SetActive(false)
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this.proChangeBtn:SetActive(false)
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else
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else
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@ -916,7 +917,7 @@ function this:UpdateHeroInfoData()
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ForceRebuildLayout(this.starGrid.transform)
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ForceRebuildLayout(this.starGrid.transform)
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LayoutRebuilder.ForceRebuildLayoutImmediate(this.nameAndPossLayout.transform)
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this.reStarBtn.gameObject:SetActive(curHeroData.star > 5 and curHeroData.star < 10)
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this.reStarBtn.gameObject:SetActive(curHeroData.star > 5 and curHeroData.star < 10)
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local OpenPassiveSkillRules = curHeroData.star >= HeroManager.awakeNextStarIndex and curHeroData.heroConfig.Awaken or curHeroData.heroConfig.OpenPassiveSkillRules
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local OpenPassiveSkillRules = curHeroData.star >= HeroManager.awakeNextStarIndex and curHeroData.heroConfig.Awaken or curHeroData.heroConfig.OpenPassiveSkillRules
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@ -295,11 +295,11 @@ function this.SingleHeroDataShow(_go,_heroData)
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SetHEeroLiveToward(Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image"),heroData.heroConfig.Toward)
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SetHEeroLiveToward(Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image"),heroData.heroConfig.Toward)
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Util.GetGameObject(_go.transform, "card/pos/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(heroData.professionIcon)
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Util.GetGameObject(_go.transform, "card/pos/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(heroData.professionIcon)
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local imageCom=Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("RectTransform")
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local imageCom=Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("RectTransform")
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if heroData.changeProId == 1 or heroData.changeProId == 2 or heroData.changeProId == 3 or heroData.changeProId == 4 then
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--if heroData.changeProId == 1 or heroData.changeProId == 2 or heroData.changeProId == 3 or heroData.changeProId == 4 then
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imageCom.sizeDelta=Vector2.New(30,30)
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imageCom.sizeDelta=Vector2.New(30,30)
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else
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--else
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imageCom.sizeDelta=Vector2.New(60,30)
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-- imageCom.sizeDelta=Vector2.New(60,30)
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end
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--end
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imageCom.gameObject:GetComponent("Image").sprite= this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.changeProId))
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imageCom.gameObject:GetComponent("Image").sprite= this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.changeProId))
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Util.GetGameObject(_go.transform, "card/heroStage"):GetComponent("Image").sprite = this.spLoader:LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
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Util.GetGameObject(_go.transform, "card/heroStage"):GetComponent("Image").sprite = this.spLoader:LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
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local redPoint = Util.GetGameObject(_go.transform, "card/redAndLock/redPoint")
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local redPoint = Util.GetGameObject(_go.transform, "card/redAndLock/redPoint")
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