【缥缈之旅】没解锁天数完成了任务,礼包显示灰点
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@ -1290,8 +1290,9 @@ end
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function this.SingleJourneyWithWindRewardNoGet(curRewardTaskData)
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if curRewardTaskData then
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local dayNumConFig = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig,curRewardTaskData.missionId)
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local curServerDay = math.ceil((CalculateSecondsNowTo_N_OClock(0) + GetTimeStamp() - PlayerManager.userCreateTime)/86400)
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-- LogYellow(curRewardTaskData.missionId .. " curRewardTaskData.state "..curRewardTaskData.state.." curRewardTaskData.progress "..curRewardTaskData.progress.." JourneyWithWindDayAmount[dayNumConFig.Values[1][2]] "..JourneyWithWindDayAmount[dayNumConFig.Values[1][2]])
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if curRewardTaskData.state == 0 and dayNumConFig and curRewardTaskData.progress >= JourneyWithWindDayAmount[dayNumConFig.Values[1][2]] then
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if curRewardTaskData.state == 0 and dayNumConFig and curServerDay >= dayNumConFig.Values[1][2] and curRewardTaskData.progress >= JourneyWithWindDayAmount[dayNumConFig.Values[1][2]] then
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return true
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end
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end
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@ -164,7 +164,7 @@ function this.SingleDayBtnDataShow(_go,data,index)
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this.selected.transform.anchoredPosition = Vector3.New(4.3,9.4,0)
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ActivityGiftManager.SetJourneyWithWindPlayerPrefs(curDayIndex,1)
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end
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if activityData then
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if activityData and curServerDay >= data.Values[1][2] then
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for j = 1, #activityData.mission do
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if activityData.mission[j].missionId == data.Id then
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redState = ActivityGiftManager.SingleJourneyWithWindRewardNoGet(activityData.mission[j])
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