gm转盘修改
parent
d3194dba53
commit
9c5eeefa30
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@ -52,6 +52,7 @@ function GMTurnTablePanel:InitComponent(gameObject)
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this.gmBtns[i]={}
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this.gmBtns[i]={}
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this.gmBtns[i].btn=Util.GetGameObject(this.luckyTurnPanel, "Top/btn"..i)
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this.gmBtns[i].btn=Util.GetGameObject(this.luckyTurnPanel, "Top/btn"..i)
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this.gmBtns[i].selectImg=Util.GetGameObject(this.luckyTurnPanel, "Top/btn"..i.."/SelectBG")
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this.gmBtns[i].selectImg=Util.GetGameObject(this.luckyTurnPanel, "Top/btn"..i.."/SelectBG")
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this.gmBtns[i].selectImg:SetActive(false)
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this.gmBtns[i].nameTxt=Util.GetGameObject(this.luckyTurnPanel, "Top/btn"..i.."/Text"):GetComponent("Text")
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this.gmBtns[i].nameTxt=Util.GetGameObject(this.luckyTurnPanel, "Top/btn"..i.."/Text"):GetComponent("Text")
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this.gmBtns[i].nameTxt.text=turnsInfo[i].name
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this.gmBtns[i].nameTxt.text=turnsInfo[i].name
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this.gmBtns[i].red=Util.GetGameObject(this.luckyTurnPanel, "Top/btn"..i.."/redPoint")
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this.gmBtns[i].red=Util.GetGameObject(this.luckyTurnPanel, "Top/btn"..i.."/redPoint")
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@ -166,6 +167,7 @@ end
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---界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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---界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function GMTurnTablePanel:OnShow()
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function GMTurnTablePanel:OnShow()
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self.gameObject:SetActive(true)
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self.gameObject:SetActive(true)
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this.ClearDefault()
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this.upView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LuckyTreasure })
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this.upView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LuckyTreasure })
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this.gmBtns[1].selectImg:SetActive(true)
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this.gmBtns[1].selectImg:SetActive(true)
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this.gmBtns[1].nameTxt.color=Color.New(1,0.95,0.85,1)
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this.gmBtns[1].nameTxt.color=Color.New(1,0.95,0.85,1)
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@ -188,6 +190,8 @@ end
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---界面关闭时调用(用于子类重写)
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---界面关闭时调用(用于子类重写)
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function GMTurnTablePanel:OnClose()
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function GMTurnTablePanel:OnClose()
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--Log("==YSP== 关闭幸运转盘")
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--Log("==YSP== 关闭幸运转盘")
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curTreasureType=TreasureType.Lucky
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LuckyTurnTableManager.curTreasureType=TreasureType.Lucky
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RedpotManager.CheckRedPointStatus(RedPointType.LuckyTurn)
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RedpotManager.CheckRedPointStatus(RedPointType.LuckyTurn)
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-- this.rewardPanel.gameObject:SetActive(false)
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-- this.rewardPanel.gameObject:SetActive(false)
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if this.thread then
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if this.thread then
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