灵兽战斗修改

onepiece_demo_arena
xiejun 2024-01-09 18:30:51 +08:00
parent 302ae89eef
commit 9d5cc8371e
10 changed files with 1008 additions and 388 deletions

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View File

@ -115,7 +115,7 @@ function EnemyView:onCreate(go, role, position, root, isBoss,enemyId)
self.RoleSkillLiveGoTran = self.RoleSkillLiveGo:GetComponent("RectTransform")
self.RoleSkillLiveGoTran:SetParent(self.RoleLiveGO.transform)
LogError("3"..tostring(self.RoleSkillLiveGoTran.localScale))
self.RoleSkillLiveGoTran.anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2])-- * 0.5
self.RoleSkillLiveGoTran.localScale = combat.CloseRangeHitScale==nil and Vector3.one or Vector3.New( combat.CloseRangeHitScale[1]/1000, combat.CloseRangeHitScale[2]/1000,1)
self.RoleSkillLiveGoTran.sizeDelta = Vector2.New(1000, 1000)
@ -369,7 +369,7 @@ end
function EnemyView:OnWeaponSkillCast(value,type,num)
self.weaponObj:SetActive(true)
BattleLogic.WaitForTrigger(1.5,function()
BattleLogic.WaitForTrigger(2.5,function()
self.weaponObj:SetActive(false)
end)

View File

@ -27,7 +27,9 @@ function MonsterView:onCreate(go, role, position, root)
self.skillCastRoot = role.camp == 0 and self.RootPanel.lingshouCastDownRoot or self.RootPanel.lingshouCastUpRoot
self.liveRoot = role.camp == 0 and Util.GetGameObject(self.RootPanel.gameObject, "playerMonster/live") or Util.GetGameObject(self.RootPanel.gameObject, "enemyMonster/live")
self.icon = Util.GetGameObject(go, "icon"):GetComponent("Image")
self.lingshouIcon=Util.GetGameObject(self.castingEfectNode, role.camp == 0 and "EFFECT_Casting_LingShou_Xia/DongHua/RENWU/lingshouIcon" or "EFFECT_Casting_LingShou_Shang/DongHua/RENWU/lingshouIcon")
self.turnEffect=role.camp == 0 and self.RootPanel.lingshouDownEffect or self.RootPanel.lingshouUpEffect
-- self.itemType
-- 获取数据
self.livePath = nil
if position==100 then
@ -52,10 +54,10 @@ function MonsterView:onCreate(go, role, position, root)
self.livePath = GetResourcePath(self.config.Live)
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(self.config.Icon))
else
-- self.GameObject:SetActive(false)
-- self.icon.gameObject:SetActive(false)
self.GameObject:SetActive(false)
self.icon.gameObject:SetActive(false)
end
if role.roleData.id == 20100 then
self.play_liveScale = self.config.play_liveScale
self.enemy_liveScale = self.config.enemy_liveScale
self.offset = self.config.offset
@ -63,7 +65,9 @@ function MonsterView:onCreate(go, role, position, root)
self.spAtkTime = self.config.CastingSkills/1000
self.atkSoundTime = self.config.CastingAudio/1000
self.attackSound = self.config.sond
-- if self.lingshouIcon then
-- self.lingshouIcon.gameObject:SetActive(false)
-- end
-- 人物立绘
self.RoleLiveGO = poolManager:LoadLive(self.livePath, self.skillCastRoot.transform.parent, Vector3.one, Vector3.zero)
@ -130,6 +134,12 @@ function MonsterView:onCreate(go, role, position, root)
self.RoleLiveGOTran2 = self.RoleLiveGO2:GetComponent("RectTransform")
self.RoleLiveGOGraphic2.AnimationState:SetAnimation(0, "idle", true)
self.RoleLiveGOTran2.sizeDelta = Vector2.New(1000, 1000)
else
if self.lingshouIcon then
self.lingshouIcon.gameObject:SetActive(true)
self.lingshouIcon:GetComponent("Image").sprite=self.spLoader:LoadSprite(GetResourcePath(self.config.Picture))
end
end
-- 创建技能播放器
self.SkillCaster = SkillCaster.New(self, self.spAtkTime, self.atkSoundTime, self.attackSound, self.castingEfectNode, self.castingNameNode)
if IsOpenBattleDebug then
@ -209,8 +219,10 @@ function MonsterView:OnSkillCastStart(skill)
end
end
local offset = self.camp == 0 and self.offset or self.outOffset
self.RoleLiveGO2:GetComponent("RectTransform").anchoredPosition = Vector2.New(offset[1], offset[2])
-- self.RoleLiveGO2:GetComponent("RectTransform").anchoredPosition = Vector2.New(offset[1], offset[2])
if name then
self.lingshouIcon:SetActive(false)
self.RoleLiveGO3=nil
local aaa1=Util.GetGameObject(self.skillCastRoot.gameObject.transform.parent,name)
if aaa1 then
@ -241,6 +253,7 @@ function MonsterView:OnSkillCastStart(skill)
local eid = BattleManager.GetCombatIdBySkin(skill.id, skill.owner.skinId)
self.combat = BattleManager.GetSkillCombat(eid)
else
self.lingshouIcon:SetActive(true)
self.RoleLiveGO3=nil
end
end
@ -335,16 +348,18 @@ end
function MonsterView:onDispose()
self.spLoader:Destroy()
--
Util.SetSpineGray(self.RoleLiveGOGraphic2, false)
Util.SetColor(self.RoleLiveGOGraphic2, Color.New(1, 1, 1, 1))
self.RoleLiveGOGraphic2.freeze = false
--poolManager:UnLoadLive(self.livePath2, self.RoleLiveGO2)
poolManager:UnLoadLive(self.livePath, self.RoleLiveGO)
-- poolManager:UnLoadLive(self.combat2.CloseRangeHit, self.RoleSkillLiveGo2)
-- poolManager:UnLoadLive(self.combat.CloseRangeHit, self.RoleSkillLiveGo)
GameObject.DestroyImmediate(self.RoleLiveGO2)
self.RoleLiveGO2 = nil
if self.RoleLiveGOGraphic2 then
Util.SetSpineGray(self.RoleLiveGOGraphic2, false)
Util.SetColor(self.RoleLiveGOGraphic2, Color.New(1, 1, 1, 1))
self.RoleLiveGOGraphic2.freeze = false
--poolManager:UnLoadLive(self.livePath2, self.RoleLiveGO2)
poolManager:UnLoadLive(self.livePath, self.RoleLiveGO)
-- poolManager:UnLoadLive(self.combat2.CloseRangeHit, self.RoleSkillLiveGo2)
-- poolManager:UnLoadLive(self.combat.CloseRangeHit, self.RoleSkillLiveGo)
GameObject.DestroyImmediate(self.RoleLiveGO2)
self.RoleLiveGO2 = nil
end
heroConfig=nil
-- 回收本节点
BattlePool.RecycleItem(self.GameObject, BATTLE_POOL_TYPE.ENEMY_ROLE)

View File

@ -351,7 +351,7 @@ function PlayerView:OnBloodValueChange(value,type,num)
end
function PlayerView:OnWeaponSkillCast(value,type,num)
self.weaponObj:SetActive(true)
BattleLogic.WaitForTrigger(1.5,function()
BattleLogic.WaitForTrigger(2.5,function()
self.weaponObj:SetActive(false)
end)

View File

@ -38,7 +38,7 @@ function SkillCaster:OnSkillCast(skill)
end
if self.owner.RoleLiveGO==nil then
LogError("当前角色没有spine动画")
return
-- return
end
local startPos=self.owner.startPos
-- 高亮
@ -71,7 +71,7 @@ function SkillCaster:OnSkillCast(skill)
-- self.owner:OnSkillPlay(type)
-- end
--self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder= self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder+50
if combat.AttackDisplacement ==1 then
if self.owner.RoleLiveGO and combat.AttackDisplacement ==1 then
local displaceoffset={[1]=0.4,[2]=-0.2}
-- if skill.type==2 and self.owner.superSkillAttackDisplaceoffset then
-- displaceoffset=self.owner.superSkillAttackDisplaceoffset
@ -135,7 +135,7 @@ function SkillCaster:OnSkillCast(skill)
else
if self.owner.OnSkillPlay then
if self.owner.RoleLiveGO and self.owner.OnSkillPlay then
self.owner:OnSkillPlay(localtype,combat)
end
end
@ -205,7 +205,7 @@ function SkillCaster:OnSkillCast(skill)
self.owner.RootPanel.SetRoleHighLight()
-- 调用上层接口
if combat.AttackDisplacement ==1 then
if self.owner.RoleLiveGO and combat.AttackDisplacement ==1 then
LogError("技能返回位移Id"..combat.Id.."开始时间"..os.date())
self.owner:DelayFunc(combat.AttackDisplaceBackTime/1000+((type(combat.SkillNumbetTime[1][1]) == "userdata" or combat.SkillNumbetTime[1][1]==0) and 0 or combat.SkillNumbetTime[#combat.SkillNumbetTime][2])/1000, function()
self.owner.RoleLiveGO.transform:DOMove(startPos, combat.AttackDisplaceTime/1000, false):OnComplete(function ()
@ -442,6 +442,9 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
if not skill then
return
end
-- if not self.owner.RoleLiveGO then
-- return
-- end
-- 指定目标弹道特效
if combat.EffectType == 1 then
local targets = skill:GetDirectTargets()
@ -476,7 +479,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
if compnet~=nil then
-- compnet.transform.localScale = Vector3.one * 3
-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
self.owner:PlaySpineAnim (compnet,0,"animation",true)
self.owner:PlaySpineAnim (compnet,0,"attack",true)
end
BattleManager.AddDelayRecycleRes(path, go, combat.BulletTime==0 and 4 or combat.BulletTime/1000)
@ -506,7 +509,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
if compnet~=nil then
-- compnet.transform.localScale = Vector3.one * 3
-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
self.owner:PlaySpineAnim (compnet,0,"animation",true)
self.owner:PlaySpineAnim (compnet,0,"attack",true)
end
-- 检测特效旋转
if self:CheckRotate(go, combat.Orientation) then
@ -551,7 +554,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
if compnet~=nil then
-- compnet.transform.localScale = Vector3.one * 3
-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
self.owner:PlaySpineAnim (compnet,0,"animation",true)
self.owner:PlaySpineAnim (compnet,0,"attack",true)
end
BattleManager.AddDelayRecycleRes(combat.Bullet, go2, combat.BulletTime==0 and 4 or combat.BulletTime/1000)
end
@ -611,7 +614,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
if compnet~=nil then
-- compnet.transform.localScale = Vector3.one * 3
-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
self.owner:PlaySpineAnim (compnet,0,"animation",true)
self.owner:PlaySpineAnim (compnet,0,"attack",true)
end
BattleManager.AddDelayRecycleRes(combat.Bullet, go2, skillduration/1000)
end
@ -656,7 +659,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration)
if compnet~=nil then
-- compnet.transform.localScale = Vector3.one * 3
-- compnet.transform.sizeDelta = Vector2.New(1000, 1000)
self.owner:PlaySpineAnim (compnet,0,"animation",true)
self.owner:PlaySpineAnim (compnet,0,"attack",true)
end
--
BattleManager.AddDelayRecycleRes(combat.Bullet, go2, combat.BulletTime/1000 + 0.2) -- 额外增加0.2秒显示时间
@ -796,6 +799,9 @@ function SkillCaster:CheckSkillForoleEffect(combat, skill)
if not combat.BeforeBullet or combat.BeforeBullet == "" then
return
end
if not self.owner.RoleLiveGO then
return
end
local go
local path = combat.BeforeBullet
local offset = combat.BeforeOffset and Vector3.New(combat.BeforeOffset[1], combat.BeforeOffset[2], 0) or Vector3.zero
@ -814,7 +820,7 @@ function SkillCaster:CheckSkillForoleEffect(combat, skill)
go.transform:SetParent(self.owner.RoleLiveGO.transform)
elseif self.owner.role.type == BattleUnitType.Monster then
go = BattleManager.LoadAsset(path)
go.transform:SetParent(self.owner.RoleLiveGO2.gameObject.transform)
go.transform:SetParent(self.owner.GameObject.transform)
elseif self.owner.role.type == BattleUnitType.Weapon then
go = BattleManager.LoadAsset(path)
go.transform:SetParent(self.owner.GameObject.transform)

View File

@ -26,6 +26,7 @@ function WeaponView:onCreate(go, role, position, root)
self.castingNameNode = Util.GetGameObject(self.castingEfectNode, role.camp == 0 and "EFFECT_Casting_LingShou_Xia/DongHua/MingZi" or "EFFECT_Casting_LingShou_Shang/DongHua/MingZi")
self.skillCastRoot = role.camp == 0 and self.RootPanel.lingshouCastDownRoot or self.RootPanel.lingshouCastUpRoot
self.liveRoot = role.camp == 0 and Util.GetGameObject(self.RootPanel.gameObject, "playerMonster/live") or Util.GetGameObject(self.RootPanel.gameObject, "enemyMonster/live")
self.lingshouIcon=Util.GetGameObject(self.castingEfectNode, role.camp == 0 and "EFFECT_Casting_LingShou_Xia/DongHua/RENWU/lingshouIcon" or "EFFECT_Casting_LingShou_Shang/DongHua/RENWU/lingshouIcon")
--self.icon = Util.GetGameObject(go, "icon"):GetComponent("Image")
self.turnEffect=role.camp == 0 and self.RootPanel.lingshouDownEffect or self.RootPanel.lingshouUpEffect
-- 获取数据
@ -172,6 +173,7 @@ function WeaponView:OnSkillCastStart(skill)
end
end
local offset = self.camp == 0 and self.offset or self.outOffset
self.lingshouIcon:SetActive(false)
-- self.RoleLiveGO2:GetComponent("RectTransform").anchoredPosition = Vector2.New(offset[1], offset[2])
-- if name then
-- self.RoleLiveGO3=nil

View File

@ -166,6 +166,8 @@ function this.ShowSinglePokemonList(go,singleData,liveIndex)
local upZhenInfo = Util.GetGameObject(go, "upZhenInfo")
local addInfo = Util.GetGameObject(go, "addInfo")
local lockInfo = Util.GetGameObject(go, "lockInfo")
local curPokemonIcon=Util.GetGameObject(go, "upZhenInfo/pokemonIcon")
curPokemonIcon:SetActive(false)
upZhenInfo:SetActive(false)
addInfo:SetActive(false)
lockInfo:SetActive(false)
@ -241,20 +243,25 @@ function this.ShowSinglePokemonList(go,singleData,liveIndex)
Util.GetGameObject(go, "upZhenInfo/lvImage/Text"):GetComponent("Text").text = Language[10065] .. curData.lv
end
-- Util.GetGameObject(go, "upZhenInfo/lvImage/Text"):GetComponent("Text").text = curData.lv.."级"
local curPokemonLive = Util.GetGameObject(go, "upZhenInfo/pokemonLive")
for key, value in pairs(live2dList) do
if key == liveIndex then
-- LogPink("live2dList[liveIndex].name "..live2dList[key].name)
poolManager:UnLoadLive(live2dList[key].name, live2dList[key].go, PoolManager.AssetType.GameObject)
-- poolManager:UnLoadLive(live2dList[key].name, live2dList[key].go, PoolManager.AssetType.GameObject)
live2dList[key].icon.gameObject:SetActive(false)
live2dList[key] = nil
end
end
local LiveName = curData.live
local live2d = poolManager:LoadLive(LiveName, curPokemonLive.transform,Vector3.one *curData.scale * 0.4, Vector3.New(spiritAnimal[curData.id].littleScalePosition[1],spiritAnimal[curData.id].littleScalePosition[2],0))--curData.scale
live2dList[liveIndex] = {name=curData.live, go=live2d}
local SkeletonGraphic = live2d:GetComponent("SkeletonGraphic")
local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
-- local live2d = poolManager:LoadLive(LiveName, curPokemonLive.transform,Vector3.one *curData.scale * 0.4, Vector3.New(spiritAnimal[curData.id].littleScalePosition[1],spiritAnimal[curData.id].littleScalePosition[2],0))--curData.scale
--live2dList[liveIndex] = {name=curData.live, go=live2d,icon=curPokemonIcon}
live2dList[liveIndex] = {name=curData.live,icon=curPokemonIcon}
curPokemonIcon:GetComponent("Image").sprite=this.spLoader:LoadSprite( GetResourcePath(curData.config.Picture))
curPokemonIcon:SetActive(true)
-- local SkeletonGraphic = live2d:GetComponent("SkeletonGraphic")
-- local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
-- SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
local starSize = Vector2.New(65,65)
local type=1
local starScale=1