法相详情修改提交
parent
84d6b267fe
commit
9dcd29e6a3
|
@ -475,7 +475,7 @@ function RewardTalismanSingleShowPopup2:OnShow()
|
||||||
ForceRebuildLayout(self.midBar.transform)
|
ForceRebuildLayout(self.midBar.transform)
|
||||||
|
|
||||||
|
|
||||||
local maxHeight = self.isShowGet and 250 or 850
|
local maxHeight = self.isShowGet and 850 or 850
|
||||||
local sizeDelta = GetPreferredHeight(self.midBar.transform)
|
local sizeDelta = GetPreferredHeight(self.midBar.transform)
|
||||||
if sizeDelta >= maxHeight then
|
if sizeDelta >= maxHeight then
|
||||||
self.mid:GetComponent("LayoutElement").minHeight = maxHeight
|
self.mid:GetComponent("LayoutElement").minHeight = maxHeight
|
||||||
|
@ -506,13 +506,13 @@ function RewardTalismanSingleShowPopup2:SetSkillShow(_infos,_preList,_grid,_lv)
|
||||||
local str=""
|
local str=""
|
||||||
if self.position >6 then
|
if self.position >6 then
|
||||||
if value.lv<=_lv then
|
if value.lv<=_lv then
|
||||||
str="<color=#66FF00>"..proper.Desc.." ("..value.lv.."星解锁)".."</color>"
|
str="<color=#1E9A44>"..proper.Desc.." ("..value.lv.."星解锁)".."</color>"
|
||||||
else
|
else
|
||||||
str="<color=#828282>"..proper.Desc.." ("..value.lv.."星解锁)".."</color>"
|
str="<color=#828282>"..proper.Desc.." ("..value.lv.."星解锁)".."</color>"
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if value.lv<=_lv then
|
if value.lv<=_lv then
|
||||||
str="<color=#66FF00>"..proper.Desc.." (精炼"..value.lv.."级解锁)".."</color>"
|
str="<color=#1E9A44>"..proper.Desc.." (精炼"..value.lv.."级解锁)".."</color>"
|
||||||
else
|
else
|
||||||
str="<color=#828282>"..proper.Desc.." (精炼"..value.lv.."级解锁)".."</color>"
|
str="<color=#828282>"..proper.Desc.." (精炼"..value.lv.."级解锁)".."</color>"
|
||||||
end
|
end
|
||||||
|
@ -559,10 +559,12 @@ function RewardTalismanSingleShowPopup2:SetPropertyShow1(_infos,_preList,_grid)
|
||||||
|
|
||||||
local potencyAdd=HeroManager.GetHeroPotencyAddByTypeAndPotencyData(self.curHeroData.potential,self.position)
|
local potencyAdd=HeroManager.GetHeroPotencyAddByTypeAndPotencyData(self.curHeroData.potential,self.position)
|
||||||
LogError("potencyAdd============"..potencyAdd)
|
LogError("potencyAdd============"..potencyAdd)
|
||||||
str = str..GetLanguageStrById(proper.Info).."+".. value.currValue..string.format(" <color=#00ff00>潜能 +%s(%s%%)</color>",math.floor(value.currValue*(potencyAdd)+0.5),potencyAdd*100)
|
str = str..GetLanguageStrById(proper.Info).."+".. value.currValue..string.format(" <color=#1E9A44>潜能 +%s(%s%%)</color>",math.floor(value.currValue*(potencyAdd)+0.5),potencyAdd*100)
|
||||||
else
|
else
|
||||||
|
--str = str..GetLanguageStrById(proper.Info).."+".. value.currValue..string.format(" <color=#1E9A44>潜能 +%s(%s%%)</color>",0,0)
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
str = str..GetLanguageStrById(proper.Info).."+".. value.currValue..string.format(" <color=#1E9A44>潜能 +%s(%s%%)</color>",0,0)
|
||||||
end
|
end
|
||||||
obj.transform:GetComponent("Text").text=str
|
obj.transform:GetComponent("Text").text=str
|
||||||
obj.gameObject:SetActive(true)
|
obj.gameObject:SetActive(true)
|
||||||
|
|
|
@ -811,7 +811,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
|
||||||
Util.AddOnceClick(self.frameBtn, function()
|
Util.AddOnceClick(self.frameBtn, function()
|
||||||
UIManager.OpenPanel(UIName.SoulPrintPopUp,0,nil,itemSId,nil,nil)
|
UIManager.OpenPanel(UIName.SoulPrintPopUp,0,nil,itemSId,nil,nil)
|
||||||
end)
|
end)
|
||||||
elseif itemDataConFig.ItemType == ItemType.EquipTreasure then
|
elseif itemDataConFig.ItemType == ItemType.EquipTreasure then
|
||||||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||||||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||||||
self.fragmentIcon:SetActive(true)
|
self.fragmentIcon:SetActive(true)
|
||||||
|
@ -861,6 +861,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
Util.AddOnceClick(self.frameBtn, function()
|
Util.AddOnceClick(self.frameBtn, function()
|
||||||
|
|
||||||
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,2,"",itemSId,0,0,0)
|
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,2,"",itemSId,0,0,0)
|
||||||
end)
|
end)
|
||||||
elseif itemDataConFig.ItemType == ItemType.FaXiang then
|
elseif itemDataConFig.ItemType == ItemType.FaXiang then
|
||||||
|
@ -900,9 +901,17 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- Util.AddOnceClick(self.frameBtn, function()
|
Util.AddOnceClick(self.frameBtn, function()
|
||||||
-- UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,2,"",itemSId,0,0,0)
|
local equipData={}
|
||||||
-- end)
|
equipData.id=itemSId
|
||||||
|
local faxiangConfig=ConfigManager.GetConfigData(ConfigName.FaxiangConfig,itemSId)
|
||||||
|
equipData.levelPool=faxiangConfig.LevelUpPool
|
||||||
|
equipData.lv=0
|
||||||
|
equipData.maxLv=faxiangConfig.LevelMax
|
||||||
|
equipData.refinePool=faxiangConfig.Star
|
||||||
|
equipData.refineLv=0
|
||||||
|
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup2,nil,equipData ,0,0,0,nil,7)
|
||||||
|
end)
|
||||||
elseif itemDataConFig.ItemType == ItemType.LingShou then
|
elseif itemDataConFig.ItemType == ItemType.LingShou then
|
||||||
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
|
||||||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
|
||||||
|
|
Loading…
Reference in New Issue