七日狂欢 充值界面修改
parent
cd3b27e154
commit
9df56f2cf6
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@ -23122,7 +23122,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &13569160861267733
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RectTransform:
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m_ObjectHideFlags: 0
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@ -24889,14 +24889,14 @@ RectTransform:
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m_GameObject: {fileID: 8601113929614870565}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 100}
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m_LocalScale: {x: 0.00375, y: 0.00375, z: 0.00375}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1303070459850900045}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -412, y: 53}
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m_AnchoredPosition: {x: -233, y: 65}
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m_SizeDelta: {x: 521.7, y: 42.6}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1026649777752022922
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@ -227,7 +227,7 @@ function this.PageTabAdapter(tab, index, status)
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-- if not sprite then
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-- sprite = (status == "select" and tabs[index].Icon[2] or tabs[index].Icon[1])
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-- end
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if sprite==nil or sprite=="" then
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--if sprite==nil or sprite=="" then
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local num=1
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if index %4==0 then
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num=1
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@ -235,7 +235,7 @@ function this.PageTabAdapter(tab, index, status)
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num=index%4
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end
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sprite="UI_hz_gonghui_3"..num
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end
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--end
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img.sprite = this.spLoader:LoadSprite(sprite)
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-- img:SetNativeSize()
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