神将天赋界面修改提交
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m_LocalScale: {x: 0.9999203, y: 0.9999203, z: 0.9999203}
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m_LocalScale: {x: 0.9999203, y: 0.9999203, z: 0.9999203}
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m_Children:
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m_Children:
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- {fileID: 7723611781473440887}
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- {fileID: 7723611781473440887}
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- {fileID: 7546850210960475497}
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- {fileID: 5601896589029272011}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -1171,3 +1268,98 @@ MonoBehaviour:
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m_PrefabAsset: {fileID: 0}
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- component: {fileID: 3806464512529235565}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9186487489877675353}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0.00012207031}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 2422870302914067564}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: -12.8}
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m_SizeDelta: {x: 739, y: 2}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &6990585686251927828
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9186487489877675353}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 36e05fe912e1e9e47aef85f30fd11d93, type: 3}
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!114 &3806464512529235565
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9186487489877675353}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 1679637790, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_IgnoreLayout: 1
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m_MinWidth: -1
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m_MinHeight: -1
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m_PreferredWidth: -1
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m_PreferredHeight: -1
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m_FlexibleWidth: -1
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m_FlexibleHeight: -1
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m_LayoutPriority: 1
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|
|
|
@ -14,9 +14,9 @@ function RoleTalentPopup:InitComponent()
|
||||||
self.BackMask = Util.GetGameObject(self.transform, "BackMask")
|
self.BackMask = Util.GetGameObject(self.transform, "BackMask")
|
||||||
self.breakOpenSkill =Util.GetGameObject(self.transform, "bg/breakOpenSkill")
|
self.breakOpenSkill =Util.GetGameObject(self.transform, "bg/breakOpenSkill")
|
||||||
self.upStarOpenSkill =Util.GetGameObject(self.transform, "bg/upStarOpenSkill")
|
self.upStarOpenSkill =Util.GetGameObject(self.transform, "bg/upStarOpenSkill")
|
||||||
self.breakSkillTextPre =Util.GetGameObject(self.transform, "bg/breakSkillTextPre")
|
self.breakSkillTextPre =Util.GetGameObject(self.transform, "breakSkillTextPre")
|
||||||
self.breakOpenSkillGrid =Util.GetGameObject(self.transform, "bg/breakOpenSkill/Mask")
|
self.breakOpenSkillGrid =Util.GetGameObject(self.transform, "bg/breakOpenSkill/Mask")
|
||||||
self.upStarSkillTextPre =Util.GetGameObject(self.transform, "bg/upStarSkillTextPre")
|
self.upStarSkillTextPre =Util.GetGameObject(self.transform, "upStarSkillTextPre")
|
||||||
self.upStarOpenSkill =Util.GetGameObject(self.transform, "bg/upStarOpenSkill/Mask")
|
self.upStarOpenSkill =Util.GetGameObject(self.transform, "bg/upStarOpenSkill/Mask")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -59,9 +59,9 @@ function RoleTalentPopup:GetTalentDataShow()
|
||||||
local curBreakId = OpenPassiveSkillRules[i][2]
|
local curBreakId = OpenPassiveSkillRules[i][2]
|
||||||
if breakId >= curBreakId then
|
if breakId >= curBreakId then
|
||||||
if breakSkillDataList[curBreakId] then
|
if breakSkillDataList[curBreakId] then
|
||||||
breakSkillDataList[curBreakId] = {index = curBreakId,str = breakSkillDataList[curBreakId].str .. " <color=#66FF00>"..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
breakSkillDataList[curBreakId] = {index = curBreakId,str = breakSkillDataList[curBreakId].str .. " <color=#00F800>"..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
||||||
else
|
else
|
||||||
breakSkillDataList[curBreakId] = {index = curBreakId,str ="<color=#66FF00>"..titleStr..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
breakSkillDataList[curBreakId] = {index = curBreakId,str ="<color=#00F800>"..titleStr..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if breakSkillDataList[curBreakId] then
|
if breakSkillDataList[curBreakId] then
|
||||||
|
@ -77,13 +77,13 @@ function RoleTalentPopup:GetTalentDataShow()
|
||||||
local _passiveSkillId = passiveSkillConfig[OpenPassiveSkillRules[i][3]].Id
|
local _passiveSkillId = passiveSkillConfig[OpenPassiveSkillRules[i][3]].Id
|
||||||
if upStarId >= curUpStarId then
|
if upStarId >= curUpStarId then
|
||||||
if upStarSkillDataList[curUpStarId] then
|
if upStarSkillDataList[curUpStarId] then
|
||||||
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str = GetLanguageStrById(upStarSkillDataList[curUpStarId].str) .. " <color=#66FF00>"..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str = GetLanguageStrById(upStarSkillDataList[curUpStarId].str) .. "<color=#00F800>"..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
||||||
else
|
else
|
||||||
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str ="<color=#66FF00>"..GetLanguageStrById(titleStr)..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str ="<color=#00F800>"..GetLanguageStrById(titleStr)..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if upStarSkillDataList[curUpStarId] then
|
if upStarSkillDataList[curUpStarId] then
|
||||||
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str =GetLanguageStrById(upStarSkillDataList[curUpStarId].str) .. " <color=#B9AC97>"..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str =GetLanguageStrById(upStarSkillDataList[curUpStarId].str) .. "<color=#B9AC97>"..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
||||||
else
|
else
|
||||||
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str ="<color=#B9AC97>"..GetLanguageStrById(titleStr)..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,index = curUpStarId,str ="<color=#B9AC97>"..GetLanguageStrById(titleStr)..GetLanguageStrById(passiveSkillConfig[OpenPassiveSkillRules[i][3]].Desc).."</color>"}
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue