【主界面】右上伸缩条红点
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@ -67392,9 +67488,9 @@ MonoBehaviour:
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m_Left: 0
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m_ChildControlWidth: 0
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@ -647,6 +647,7 @@ RedPointType = {
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TrialReward = 1211,--森罗任务
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TrialReward = 1211,--森罗任务
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-- 充值
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-- 充值
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Recharge = 120,
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Recharge = 120,
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RightUp2 = 122,--主界面右上角伸缩条
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----礼包相关------
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----礼包相关------
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Operating = 201, --运营(主界面礼包)
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Operating = 201, --运营(主界面礼包)
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@ -242,6 +242,7 @@ function this:InitComponent()
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this.RightUp.transform.localScale = Vector3.one * UIManager.adapterScale
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this.RightUp.transform.localScale = Vector3.one * UIManager.adapterScale
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this.RightUp2 = Util.GetGameObject(self.gameObject, "RightUp2")
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this.RightUp2 = Util.GetGameObject(self.gameObject, "RightUp2")
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this.RightUp2.transform.localScale = Vector3.one * UIManager.adapterScale
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this.RightUp2.transform.localScale = Vector3.one * UIManager.adapterScale
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this.rpRightUp2 = Util.GetGameObject(this.RightUp2, "BG/redPoint")
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this.RightUp2Grid = Util.GetGameObject(self.gameObject, "RightUp2/Ract2D/Grid")
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this.RightUp2Grid = Util.GetGameObject(self.gameObject, "RightUp2/Ract2D/Grid")
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this.jiantouObj=Util.GetGameObject(self.gameObject, "jiantouObj")
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this.jiantouObj=Util.GetGameObject(self.gameObject, "jiantouObj")
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end
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end
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@ -606,6 +607,7 @@ function this.BindRedPoint()
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BindRedPointObject(RedPointType.TianShuMiJuan,this.rpbtnTianShuMiJuan)
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BindRedPointObject(RedPointType.TianShuMiJuan,this.rpbtnTianShuMiJuan)
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BindRedPointObject(RedPointType.FifteenDayGift,this.rpFifteenDayGift)
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BindRedPointObject(RedPointType.FifteenDayGift,this.rpFifteenDayGift)
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BindRedPointObject(RedPointType.Huaxutan,this.rpCompoundHero)
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BindRedPointObject(RedPointType.Huaxutan,this.rpCompoundHero)
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BindRedPointObject(RedPointType.RightUp2,this.rpRightUp2)
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end
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end
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-- 绑定红点
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-- 绑定红点
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function this.ClearRedPoint()
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function this.ClearRedPoint()
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@ -625,6 +627,7 @@ function this.ClearRedPoint()
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ClearRedPointObject(RedPointType.TianShuMiJuan,this.rpbtnTianShuMiJuan)
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ClearRedPointObject(RedPointType.TianShuMiJuan,this.rpbtnTianShuMiJuan)
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ClearRedPointObject(RedPointType.FifteenDayGift,this.rpFifteenDayGift)
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ClearRedPointObject(RedPointType.FifteenDayGift,this.rpFifteenDayGift)
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ClearRedPointObject(RedPointType.Huaxutan,this.rpCompoundHero)
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ClearRedPointObject(RedPointType.Huaxutan,this.rpCompoundHero)
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ClearRedPointObject(RedPointType.RightUp2,this.rpRightUp2)
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end
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end
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--添加事件监听(用于子类重写)
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--添加事件监听(用于子类重写)
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@ -756,6 +759,7 @@ function this.CreatActivity()
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end)
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end)
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end
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end
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this.SetRightBarSize()
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this.SetRightBarSize()
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-- CheckRedPointStatus(RedPointType.RightUp2)
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end
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end
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--设置右侧条
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--设置右侧条
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@ -73,6 +73,7 @@ function this.SettDailyRedPackageTime(time)
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end
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end
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function this.ResetLocalData(var)--初始化所有本地的每日一刷--1是五点推送、2是登陆检测
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function this.ResetLocalData(var)--初始化所有本地的每日一刷--1是五点推送、2是登陆检测
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PlayerPrefs.SetInt(PlayerManager.uid.."MainRightBarSetting",0)
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local func1 = function ()
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local func1 = function ()
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PlayerPrefs.SetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.Ten,0)
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PlayerPrefs.SetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.Ten,0)
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PlayerPrefs.SetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.TimeLimitTen,0)
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PlayerPrefs.SetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.TimeLimitTen,0)
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@ -300,6 +300,9 @@ function this.InitRedPointAllRelate()
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--主角修行
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--主角修行
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RPData:SetParent(RedPointType.Practice_upgrade,RedPointType.Practice)
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RPData:SetParent(RedPointType.Practice_upgrade,RedPointType.Practice)
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RPData:SetParent(RedPointType.Practice_imprint,RedPointType.Practice)
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RPData:SetParent(RedPointType.Practice_imprint,RedPointType.Practice)
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--主界面右上角
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RPData:SetParent(RedPointType.FirstRecharge,RedPointType.RightUp2)
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RPData:SetParent(RedPointType.DailyRecharge,RedPointType.RightUp2)
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for k,v in ConfigPairs(ConfigManager.GetConfig(ConfigName.ActivityGroups)) do
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for k,v in ConfigPairs(ConfigManager.GetConfig(ConfigName.ActivityGroups)) do
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if v.RpType > 0 and v.RpTypeParent > 0 then
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if v.RpType > 0 and v.RpTypeParent > 0 then
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RPData:SetParent(v.RpType,v.RpTypeParent)
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RPData:SetParent(v.RpType,v.RpTypeParent)
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