圣器信息界面修改提交

onepiece_demo_arena
wangzhenxing 2024-01-31 18:28:47 +08:00
parent 725cbdcfee
commit 9eb66f03e0
4 changed files with 35 additions and 27 deletions

View File

@ -1239,7 +1239,7 @@ GameObject:
m_Component:
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- component: {fileID: 8208650167721950214}
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m_Name: Image
m_TagString: Untagged
@ -1274,7 +1274,7 @@ CanvasRenderer:
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m_CullTransparentMesh: 0
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@ -1283,26 +1283,31 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
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m_RaycastTarget: 1
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m_PersistentCalls:
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@ -2252,10 +2257,10 @@ RectTransform:
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m_AnchorMax: {x: 0, y: 1}
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@ -8050,7 +8055,7 @@ MonoBehaviour:
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@ -8625,10 +8630,10 @@ RectTransform:
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@ -12079,7 +12084,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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--- !u!222 &6276022582899603475

View File

@ -41,8 +41,10 @@ function ArenaView:InitComponent()
this.RecordBtn = Util.GetGameObject(self.gameObject, "rightUp/record")
this.RecordBtn:SetActive(true)
this.RefreshBtn = Util.GetGameObject(self.gameObject, "refresh")
this.RewardBtn = Util.GetGameObject(self.gameObject, "rightUp/reward")
this.RewardBtn:SetActive(true)
this.StoreBtn = Util.GetGameObject(self.gameObject, "rightUp/store")
this.sortBtn = Util.GetGameObject(self.gameObject, "rightUp/sortBtn")
this.helpBtn = Util.GetGameObject(self.gameObject, "rightUp/helpBtn")

View File

@ -173,7 +173,7 @@ function this.ShowPokemonInfo()
isMaterial = 0
local upLvConFig = ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.SpiritAnimalLevel,"Quality",pokemonConFig.Quality,"Level",curPokemonData.lv)
isLvEnd = curPokemonData.lv >= pokemonConFig.MaxLevel
Util.GetGameObject(this.noUpLvText,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_qingbao-zuigaodengji_zh")
Util.GetGameObject(this.noUpLvText,"Image"):GetComponent("Text").text = "已提升到最高等级"
this.noUpLvText:SetActive(isLvEnd)
this.upLvItemParent:SetActive(not isLvEnd)
this.upLvBtn:SetActive(not isLvEnd)

View File

@ -19,6 +19,7 @@ end
function RoleStoryLayout:InitComponent()
self.spLoader = SpriteLoader.New()
self.infoTextStory = Util.GetGameObject(self.gameObject ,"infoBg/infoRect/infoText"):GetComponent("Text")
Util.GetGameObject(self.gameObject ,"title/Text"):GetComponent("Text").text="英雄传说"
end
--绑定事件(用于子类重写)