【灵脉秘境】提交

dev_chengFeng
ZhangBiao 2021-11-19 17:01:10 +08:00
parent 2ccc305041
commit 9f356783e1
7 changed files with 70 additions and 166 deletions

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View File

@ -12,7 +12,6 @@ function this.Init(root,...)
this.spLoader = SpriteLoader.New()
this.root = root
local temp = {...}
LogGreen("temp[1]:"..tostring(temp[1]).." temp[2]:"..tostring(temp[2]))
this.nodeData = temp[1]
this.isTest = temp[2] and temp[2] or false
this.InitView()
@ -118,6 +117,11 @@ function this.StartFight()
arg.red.frame = this.nodeData.headFrame
-- 不用回放直接显示结果
UIManager.OpenPanel(UIName.ArenaResultPopup, arg)
if msg.result == 0 then
PopupTipPanel.ShowTip("挑战失败,未抢夺到目标的灵脉!")
else
PopupTipPanel.ShowTip("成功抢夺目标所在的灵脉!")
end
end):SetResult(msg.result)
end)
end

View File

@ -7,7 +7,7 @@ local type = {
id = JumpServer_Type.HightLadder, --跨服天梯
funcId = FUNCTION_OPEN_TYPE.JumpServer_HightLadder,
sort = 1,
bg = "r_Dungeon_rendi_01",
bg = "r_Dungeon_rendi_03",
name = "k_kuafuwanfa_luofuzhengfeng",
live = "m_chsm_0035_png",
livePos = Vector2(274.5, -408.1),
@ -55,12 +55,12 @@ local type = {
id = JumpServer_Type.LingMaiMiJing,
funcId = FUNCTION_OPEN_TYPE.LINGMAIMIJING,
sort = 4,
bg = "m_syjm_0026_png",
name = "q_qjsl_rikou_ysz",
live = "",
livePos = Vector2(0,0),
liveSize = Vector2(0,0),
tipBg = "r_Dungeon_juqingdian",
bg = "r_Dungeon_rendi_01",
name = "l_lmmj_rukouzi",
live = "z_zddh_yj",
livePos = Vector2(251,-26),
liveSize = Vector2(550,500),
tipBg = "r_Dungeon_rendi_01",
resetTime = string.format("<color=#BA9AC2>%s</color>",specialConfig[137].Value),
tip = "",
redPointType = RedPointType.LingMaiMiJing,

View File

@ -2,10 +2,9 @@ require("Base/BasePanel")
local LingMaiMiJingPanel = Inherit(BasePanel)
local lodeConfig = ConfigManager.GetConfig(ConfigName.LodeConfig)
local TEXTLIST = {
[1] = "灵脉秘境结束:%s",
[1] = "抢夺期结束:%s",
[2] = "距灵脉秘境开启:%s",
[3] = "距灵脉秘境关闭:%s",
[4] = "当前state为0",
}
local veinName = {
[3] = "l_lmmj_huangjilingmai",