【灵脉秘境】提交
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||||||
--- !u!1 &7249936126995698810
|
--- !u!1 &7249936126995698810
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -7173,7 +7173,7 @@ RectTransform:
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: -214, y: 33}
|
m_AnchoredPosition: {x: -214, y: 33}
|
||||||
m_SizeDelta: {x: 180, y: 138}
|
m_SizeDelta: {x: 180, y: 146}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!222 &8388300647261936205
|
--- !u!222 &8388300647261936205
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
|
@ -8844,7 +8844,7 @@ RectTransform:
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 216, y: 35}
|
m_AnchoredPosition: {x: 216, y: 35}
|
||||||
m_SizeDelta: {x: 180, y: 138}
|
m_SizeDelta: {x: 180, y: 146}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!222 &7669409904160591410
|
--- !u!222 &7669409904160591410
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
|
|
|
@ -12,7 +12,6 @@ function this.Init(root,...)
|
||||||
this.spLoader = SpriteLoader.New()
|
this.spLoader = SpriteLoader.New()
|
||||||
this.root = root
|
this.root = root
|
||||||
local temp = {...}
|
local temp = {...}
|
||||||
LogGreen("temp[1]:"..tostring(temp[1]).." temp[2]:"..tostring(temp[2]))
|
|
||||||
this.nodeData = temp[1]
|
this.nodeData = temp[1]
|
||||||
this.isTest = temp[2] and temp[2] or false
|
this.isTest = temp[2] and temp[2] or false
|
||||||
this.InitView()
|
this.InitView()
|
||||||
|
@ -118,6 +117,11 @@ function this.StartFight()
|
||||||
arg.red.frame = this.nodeData.headFrame
|
arg.red.frame = this.nodeData.headFrame
|
||||||
-- 不用回放直接显示结果
|
-- 不用回放直接显示结果
|
||||||
UIManager.OpenPanel(UIName.ArenaResultPopup, arg)
|
UIManager.OpenPanel(UIName.ArenaResultPopup, arg)
|
||||||
|
if msg.result == 0 then
|
||||||
|
PopupTipPanel.ShowTip("挑战失败,未抢夺到目标的灵脉!")
|
||||||
|
else
|
||||||
|
PopupTipPanel.ShowTip("成功抢夺目标所在的灵脉!")
|
||||||
|
end
|
||||||
end):SetResult(msg.result)
|
end):SetResult(msg.result)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
|
@ -7,7 +7,7 @@ local type = {
|
||||||
id = JumpServer_Type.HightLadder, --跨服天梯
|
id = JumpServer_Type.HightLadder, --跨服天梯
|
||||||
funcId = FUNCTION_OPEN_TYPE.JumpServer_HightLadder,
|
funcId = FUNCTION_OPEN_TYPE.JumpServer_HightLadder,
|
||||||
sort = 1,
|
sort = 1,
|
||||||
bg = "r_Dungeon_rendi_01",
|
bg = "r_Dungeon_rendi_03",
|
||||||
name = "k_kuafuwanfa_luofuzhengfeng",
|
name = "k_kuafuwanfa_luofuzhengfeng",
|
||||||
live = "m_chsm_0035_png",
|
live = "m_chsm_0035_png",
|
||||||
livePos = Vector2(274.5, -408.1),
|
livePos = Vector2(274.5, -408.1),
|
||||||
|
@ -55,12 +55,12 @@ local type = {
|
||||||
id = JumpServer_Type.LingMaiMiJing,
|
id = JumpServer_Type.LingMaiMiJing,
|
||||||
funcId = FUNCTION_OPEN_TYPE.LINGMAIMIJING,
|
funcId = FUNCTION_OPEN_TYPE.LINGMAIMIJING,
|
||||||
sort = 4,
|
sort = 4,
|
||||||
bg = "m_syjm_0026_png",
|
bg = "r_Dungeon_rendi_01",
|
||||||
name = "q_qjsl_rikou_ysz",
|
name = "l_lmmj_rukouzi",
|
||||||
live = "",
|
live = "z_zddh_yj",
|
||||||
livePos = Vector2(0,0),
|
livePos = Vector2(251,-26),
|
||||||
liveSize = Vector2(0,0),
|
liveSize = Vector2(550,500),
|
||||||
tipBg = "r_Dungeon_juqingdian",
|
tipBg = "r_Dungeon_rendi_01",
|
||||||
resetTime = string.format("<color=#BA9AC2>%s</color>",specialConfig[137].Value),
|
resetTime = string.format("<color=#BA9AC2>%s</color>",specialConfig[137].Value),
|
||||||
tip = "",
|
tip = "",
|
||||||
redPointType = RedPointType.LingMaiMiJing,
|
redPointType = RedPointType.LingMaiMiJing,
|
||||||
|
|
|
@ -2,10 +2,9 @@ require("Base/BasePanel")
|
||||||
local LingMaiMiJingPanel = Inherit(BasePanel)
|
local LingMaiMiJingPanel = Inherit(BasePanel)
|
||||||
local lodeConfig = ConfigManager.GetConfig(ConfigName.LodeConfig)
|
local lodeConfig = ConfigManager.GetConfig(ConfigName.LodeConfig)
|
||||||
local TEXTLIST = {
|
local TEXTLIST = {
|
||||||
[1] = "距灵脉秘境结束:%s",
|
[1] = "距抢夺期结束:%s",
|
||||||
[2] = "距灵脉秘境开启:%s",
|
[2] = "距灵脉秘境开启:%s",
|
||||||
[3] = "距灵脉秘境关闭:%s",
|
[3] = "距灵脉秘境关闭:%s",
|
||||||
[4] = "当前state为0",
|
|
||||||
}
|
}
|
||||||
local veinName = {
|
local veinName = {
|
||||||
[3] = "l_lmmj_huangjilingmai",
|
[3] = "l_lmmj_huangjilingmai",
|
||||||
|
|
Loading…
Reference in New Issue