【主界面】左上角按钮自动排列
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8ebd47a087
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9f8858b4f7
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@ -67806,10 +67806,10 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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tweenSequeue:
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tweenSequeue:
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- initV3: {x: -146, y: 202.7, z: 0}
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- initV3: {x: -146, y: -64, z: 0}
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initFloat: 0
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initFloat: 0
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isInit: 1
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isInit: 1
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changeV3: {x: 117, y: 202.7, z: 0}
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changeV3: {x: 117, y: -64, z: 0}
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changeFloat: 0
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changeFloat: 0
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duration: 0.2
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duration: 0.2
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delay: 0
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delay: 0
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@ -78029,7 +78029,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -102, y: -118}
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m_AnchoredPosition: {x: -102, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &6454860829896586398
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--- !u!114 &6454860829896586398
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@ -89685,7 +89685,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 117, y: -62}
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m_AnchoredPosition: {x: 117, y: -64}
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m_SizeDelta: {x: 234, y: 112}
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m_SizeDelta: {x: 234, y: 112}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4556295833810989776
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--- !u!222 &4556295833810989776
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@ -75,7 +75,7 @@ function this:InitComponent()
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---------------topLeftPart----------------
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---------------topLeftPart----------------
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-- 七日登陆奖励预览入口
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-- 七日登陆奖励预览入口
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this.sgBtn=Util.GetGameObject(self.gameObject,"LeftUp/seven")
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this.sgBtn=Util.GetGameObject(self.gameObject,"LeftUp/GameObject/seven")
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this.sgRoot=Util.GetGameObject(this.sgBtn,"sevenGift/root")
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this.sgRoot=Util.GetGameObject(this.sgBtn,"sevenGift/root")
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this.sgItemView = SubUIManager.Open(SubUIConfig.ItemView,this.sgRoot.transform)
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this.sgItemView = SubUIManager.Open(SubUIConfig.ItemView,this.sgRoot.transform)
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this.sgType=Util.GetGameObject(this.sgBtn,"sevenGift/type"):GetComponent("Text")
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this.sgType=Util.GetGameObject(this.sgBtn,"sevenGift/type"):GetComponent("Text")
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