SK_LongZhu
parent
6175b80a53
commit
a0045f8d23
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@ -125,11 +125,21 @@ end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function YiJingBaoKu:OnShow(_sortingOrder)
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for i = 1, self.grid.transform.childCount do
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self._itemsList[i] = self.grid.transform:GetChild(i - 1)
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self._itemsPosList[i] = self._itemsList[i]:GetComponent("RectTransform").localPosition
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LogError( self._itemsPosList[i].x .. self._itemsPosList[i].y)
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end
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local timer
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timer = Timer.New(function()
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for i = 1, self.grid.transform.childCount do
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self._itemsList[i] = self.grid.transform:GetChild(i - 1)
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self._itemsPosList[i] = self._itemsList[i]:GetComponent("RectTransform").localPosition
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self:Refresh()
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LogError( self._itemsPosList[i].x .. self._itemsPosList[i].y)
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end
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end, 0.1, 1,false)
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timer:Start()
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--for i = 1, self.grid.transform.childCount do
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--self._itemsList[i] = self.grid.transform:GetChild(i - 1)
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--self._itemsPosList[i] = self._itemsList[i]:GetComponent("RectTransform").localPosition
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--LogError( self._itemsPosList[i].x .. self._itemsPosList[i].y)
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--end
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self.gameObject:SetActive(true)
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sortingOrder = _sortingOrder
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Util.AddParticleSortLayer(self.effect, sortingOrder + 1)
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@ -152,7 +162,7 @@ function YiJingBaoKu:OnShow(_sortingOrder)
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local image = Util.GetGameObject(self.effect, "UI_Effect_YJBK_Zao/GameObject/Image (2)"):GetComponent("Canvas")
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image.sortingOrder = _sortingOrder + 1
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sortingOrder = _sortingOrder
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self:Refresh()
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end
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function YiJingBaoKu:OnSortingOrderChange(_sortingOrder)
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