[bt]======变身卡碎片显示修改

dev_chengFeng
wangzhenxing 2022-10-21 10:25:10 +08:00
parent 19bdb42a36
commit a0e830b025
3 changed files with 20 additions and 10 deletions

View File

@ -1688,7 +1688,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &224496811525665260
RectTransform:
m_ObjectHideFlags: 0
@ -3289,7 +3289,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 1.6000385, y: -4}
m_AnchoredPosition: {x: 1.6000385, y: 1.9}
m_SizeDelta: {x: 188.58, y: 46.03}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6740092622433103058
@ -4145,18 +4145,18 @@ MonoBehaviour:
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 35
m_FontSize: 27
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
m_MaxSize: 44
m_Alignment: 4
m_Alignment: 1
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 1
m_LineSpacing: 0.7
m_Text: "\u8FD9\u662F\u4E94\u4E2A\u5B57"
m_Text: "\u8FD9\u662F\u4E94\u4E2A\u5B57\u4EE8\u4E2A"
LanguageIndex: 10412
--- !u!1 &3020615136999118653
GameObject:

View File

@ -532,7 +532,9 @@ function this.SingleItemDataShow(_go, _itemData)
time.gameObject:SetActive(true)
timeTxt.text= hours .. "小时"
end
elseif _itemData.itemConfig.ItemType == ItemType.likeabilityItemChip or _itemData.itemConfig.ItemType == ItemType.EquipChip then
elseif _itemData.itemConfig.ItemType == ItemType.likeabilityItemChip
or _itemData.itemConfig.ItemType == ItemType.EquipChip
or _itemData.itemConfig.ItemType == ItemType.CommonChip then
frameMask:SetActive(true)
num:SetActive(false)
frameMask:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetHeroChipQuantityImageByquality(_itemData.itemConfig.Quantity))
@ -580,7 +582,10 @@ function this.SingleItemDataShow(_go, _itemData)
this.OnClickTabBtn(sortIndex, sortIndexBtnGo,false,true)
end)
end
elseif _itemData.itemConfig.ItemType == ItemType.HeroDebris or _itemData.itemConfig.ItemType==ItemType.likeabilityItemChip or _itemData.itemConfig.ItemType==ItemType.EquipChip then
elseif _itemData.itemConfig.ItemType == ItemType.HeroDebris
or _itemData.itemConfig.ItemType==ItemType.likeabilityItemChip
or _itemData.itemConfig.ItemType==ItemType.EquipChip
or _itemData.itemConfig.ItemType==ItemType.CommonChip then
--角色碎片
if _itemData.num >= _itemData.itemConfig.UsePerCount then
UIManager.OpenPanel(UIName.BagResolveAnCompoundPanel, 3, _itemData, function()

View File

@ -176,7 +176,10 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
_itemData.configData = _itemData.itemConfig
_itemData.backData = _itemData.itembackData
end
if _itemData.configData.ItemType == ItemType.HeroDebris or _itemData.configData.ItemType ==ItemType.LingShouChip or _itemData.configData.ItemType == ItemType.EquipChip then
if _itemData.configData.ItemType == ItemType.HeroDebris
or _itemData.configData.ItemType ==ItemType.LingShouChip
or _itemData.configData.ItemType == ItemType.EquipChip
or _itemData.configData.ItemType == ItemType.CommonChip then
--角色碎片
self.frameMask:SetActive(true)
self.frameMask:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetHeroChipQuantityImageByquality(_itemData.configData.Quantity))
@ -595,7 +598,9 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
self.UI_Effect_Kuang_HongSe:SetActive(heroConfigData.Star == 6)
self.UI_effect_WuCai_Kuang:SetActive(heroConfigData.Quantity == 7)
end
elseif itemDataConFig.ItemType == ItemType.HeroDebris or itemDataConFig.ItemType==ItemType.LingShouChip then
elseif itemDataConFig.ItemType == ItemType.HeroDebris
or itemDataConFig.ItemType==ItemType.LingShouChip
or itemDataConFig.ItemType == ItemType.CommonChip then
--2角色碎片
self.frameMask:SetActive(true)
self.frameMask:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetHeroChipQuantityImageByquality(itemConfig[itemSId].Quantity))