【专属升星】======选择英雄界面报错修改
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@ -95,23 +95,32 @@ function this:Refresh(_page)
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local heroDatas={}
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local heroDatas={}
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for i = 1, #heros do
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for i = 1, #heros do
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LogError(heros[i][1].." "..heros[i][2].." "..heros[i][3])
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-- LogError(heros[i][1].." "..heros[i][2].." "..heros[i][3])
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local CONFIG = itemConfig --heros[i][2] == 6 and itemConfig or heroConfig
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local CONFIG = heros[i][2] and itemConfig or heroConfig
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if CONFIG[heros[i][1]] then
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if CONFIG[heros[i][1]] then
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if not heroDatas[heros[i][2]] then
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if not heroDatas[heros[i][2]] then
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heroDatas[heros[i][2]] = {}
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heroDatas[heros[i][2]] = {}
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end
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end
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LogError("groupid=="..CONFIG[heros[i][1]].RewardGroup[1])
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--LogError("groupid=="..CONFIG[heros[i][1]].RewardGroup[1])
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local group=ConfigManager.TryGetConfigData(ConfigName.RewardGroup,CONFIG[heros[i][1]].RewardGroup[1])
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local group=ConfigManager.TryGetConfigData(ConfigName.RewardGroup,CONFIG[heros[i][1]].RewardGroup[1])
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if group then
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if group then
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-- LogError("group.ShowItem[1]=="..group.ShowItem[1])
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-- LogError("group.ShowItem[1]=="..group.ShowItem[1])
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-- LogError("group.ShowItem[1][1]=="..group.ShowItem[1][1])
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-- LogError("group.ShowItem[1][1]=="..group.ShowItem[1][1])
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end
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end
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-- 特殊物品 或者 加入了版本的神将
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--如果没有3 说明是升星活动进来的这个界面
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if heros[i][2] == 6 or (group and HeroManager.InVersion(group.ShowItem[1][1]) ) then
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if heros[i][3] then
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table.insert(heroDatas[heros[i][2]],{CONFIG[heros[i][1]],heros[i][2],heros[i][3],heros[i][1]})
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-- 特殊物品 或者 加入了版本的神将
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if heros[i][2] == 6 or (group and HeroManager.InVersion(group.ShowItem[1][1]) ) then
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table.insert(heroDatas[heros[i][2]],{CONFIG[heros[i][1]],heros[i][2],heros[i][3],heros[i][1]})
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end
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else
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if heros[i][2] == 6 or HeroManager.InVersion(heros[i][1]) then
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table.insert(heroDatas[heros[i][2]],{CONFIG[heros[i][1]],heros[i][2],heros[i][3],heros[i][1]})
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end
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end
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end
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end
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end
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end
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end
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for i = 1, 6 do
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for i = 1, 6 do
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@ -403,6 +403,9 @@ function this.SetRankingNum(root,rank)
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sortNumTabs[i]=Util.GetGameObject(root,"SortNum/SortNum ("..i..")")
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sortNumTabs[i]=Util.GetGameObject(root,"SortNum/SortNum ("..i..")")
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sortNumTabs[i]:SetActive(false)
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sortNumTabs[i]:SetActive(false)
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end
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end
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if rank==0 then
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return
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end
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if rank < 4 then
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if rank < 4 then
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sortNumTabs[rank]:SetActive(true)
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sortNumTabs[rank]:SetActive(true)
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else
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else
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